Closed Andrijano1 closed 8 years ago
AutoBuddy causes this...
Sry didnt know, I thought something in Eb-Core , because last sentance
Nope, you read the stack from bottom to top, stopping at entries which look suspicious, Game.OnTick is just the event being triggered, moving forward to AutoBuddy.MainLogics.Survi.Game_OnTick which does not cause the issue as the next and final entry must throw it as it has no parameters AutoBuddy.AutoWalker.UseHeal()
Exception occured! EloBuddy might crash!
Type: System.NullReferenceException Message: Object reference not set to an instance of an object.
Stracktrace: at AutoBuddy.AutoWalker.UseHeal() at AutoBuddy.MainLogics.Survi.Game_OnTick(EventArgs args)
at EloBuddy.Game.OnGameTickNative()
Exception occured! EloBuddy might crash!
Type: System.NullReferenceException Message: Object reference not set to an instance of an object.
Stracktrace: at AutoBuddy.AutoWalker.UseHeal() at AutoBuddy.MainLogics.Survi.Game_OnTick(EventArgs args)
at EloBuddy.Game.OnGameTickNative()
Exception occured! EloBuddy might crash!
Type: System.NullReferenceException Message: Object reference not set to an instance of an object.
Stracktrace: at AutoBuddy.AutoWalker.UseHeal() at AutoBuddy.MainLogics.Survi.Game_OnTick(EventArgs args)
at EloBuddy.Game.OnGameTickNative()
[EB-Core] Exception at Champion::Hero. Hero not found: , please report to finndev [EB-Core] Exception: Must specify valid information for parsing in the string.