Open plsfixrito opened 8 years ago
Just make them Spell.Active or use the spell book to get their info like Player.SpellBook.GetSpell(Slot).IsReady
they doesn't work, already tried them with hellsing before.
you cant get their cooldowns or check isready etc
Okay then one more thing to finn do
Can passive spells be added to core so we can check their cooldowns etc?
already asked finndev, he asked to create this issue