EloiStree / 2024_08_29_ScratchToWarcraft

Apprendre la programmation par warcraft via Scratch 😁
https://github.com/EloiStree/2024_08_29_CodeToWarcraft
0 stars 1 forks source link

Topic: Installer Tamper Monkey pour utiliser Scratch avec Warcraft #7

Open EloiStree opened 2 weeks ago

EloiStree commented 2 weeks ago

Installation

Étapes d'installation :

  1. Installez Opera GX ou Chrome.
  2. Installez Tampermonkey.
  3. Copiez le code "Scratch to Local Websocket".
  4. Créez un projet Scratch avec une variable wsvar requet.
  5. Installez Python.
  6. Téléchargez et lancez le serveur local.
  7. Téléchargez et exécutez le code "Entier à Warcraft".
  8. Vous êtes prêt(e) 🏁😁
  9. Testez que tout fonctionne avec le projet suivant :

Source: https://github.com/EloiStree/2024_05_10_TamperMonkeyToRsaTunnelingIID/tree/main/ScratchToLocalWebsocket

Ce script convertit toutes les variables commençant par wsvar en entiers, puis les transmet du site Scratch à une application locale qui fonctionne comme un serveur Python.


// ==UserScript==
// @name         Push Scratch wsvar to Local WS IID
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  Source: https://github.com/EloiStree/2024_05_10_TamperMonkeyToRsaTunnelingIID/blob/main/ScratchToLocalWebsocket/ScratchVarToLocalWebsocket.js
// @description  Test zone: https://scratch.mit.edu/projects/1018462085
// @author       Eloi stree
// @match        https://scratch.mit.edu/projects/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=integergames.be
// @require      http://code.jquery.com/jquery-1.8.3.min.js

// @grant        none

// ==/UserScript==
//TO LOOK LATER
//https://github.com/travist/jsencrypt
(function() {
    'use strict';

/*
What this code do ?
This code overlook at the HTML code when you are on https://scratch.mit.edu/projects/*
It searches about the HTML of a variable display in the scratch game that are a HTML Div code.
The div Id are
- name: .monitor_label_ci1ok
- value: .monitor_value_3Yexa

It add the key value in a dictionary if the value changed only to avoid spam when send outside of the script.

With the help of a unsecure websocket client it send the value as a integer converted to 4 bytes in little format.
To use this script you need to recover it with a websocket server of your own and turn back the 4 bytes to integer.

*/

//Just show in console that the script is injected
console.log("Hello Tamper to Integer :).\n Websocket client will try to connect to websocket server. \n  ")

// Creating url to push on local computer at the port 7073 the integer that changed.
var socketUrl= 'ws://localhost:7073';
// Defined the var of the future websocket client
var socket = null;
// Will be use to have a way to know that the server is still in theory connected
var isConnectionValide=false;
// Dictionnary that is storing the previous state when a change happened
// Used to detect any change in the Scratch variable
var previousData = {};

// Do we want to display console log in the browser or not.
var useConsoleDebug=false;

/* This function is use to make some test. It allow to push randomply a integer if the connection is still active */
   function PushMessageToServerRandomInteger(){
       if(!isConnectionValide){
           return;
       }
       const randomInt = Math.floor(Math.random() * 1000000000) + 1;
       PushMessageToServerInteger(randomInt)

   }
    /*This function send an integer into a exportable value with the date of when it was detected as a ulong format */
   function PushMessageToServerIntegerDate(integer){
    if(!isConnectionValide){return;}
      var value =integer;
       // Get the current UTC time in milliseconds
     const currentTimeMillis = Date.now();

     // Convert to an unsigned long (assuming 64-bit)
     const ulongVar = BigInt(currentTimeMillis);

     // Create a byte array of length 12
     const byteArray = new Uint8Array(12);
     // Set the first 4 bytes of the array from the value in little-endian format
     byteArray[0] = value & 0xFF;
     byteArray[1] = (value >> 8) & 0xFF;
     byteArray[2] = (value >> 16) & 0xFF;
     byteArray[3] = (value >> 24) & 0xFF;

     // Set the next 8 bytes of the array from ulongVar in little-endian format
     const view = new DataView(byteArray.buffer);
     view.setBigUint64(4, ulongVar, true);
     socket.send(byteArray);
    if(useConsoleDebug)
     console.log("Random date with date:", value)
}

/*This function send an integer into a exportable value and don't attach to it a date value */
function PushMessageToServerInteger(integer){
    if(!isConnectionValide){return;}

      var value =integer;
     const byteArray = new Uint8Array(4);
     byteArray[0] = value & 0xFF;
     byteArray[1] = (value >> 8) & 0xFF;
     byteArray[2] = (value >> 16) & 0xFF;
     byteArray[3] = (value >> 24) & 0xFF;
     socket.send(byteArray);
    if(useConsoleDebug)
     console.log("Int Pushed to web local server:", value)
}

var server_is_offline=false;

/*Try to reconnect with a new websocket client if it detect that the current is for any reason not there */
function ReconnectIfOffline(){

    if (socket !=null && socket && socket.readyState === WebSocket.OPEN) {
    }
    else{
        isConnectionValide=false
        try{
            if(useConsoleDebug)
            console.log('Try estabalish connection with: '+socketUrl);
            socket = new WebSocket(socketUrl);
            // Event listener for when the connection is established
            socket.addEventListener('open', () => {
                console.log('WebSocket connection established');
                isConnectionValide=true
            });

            // Event listener for incoming messages
            socket.addEventListener('message', (event) => {
                console.log('Received message from server:', event.data);

            });

            // Event listener for when the connection is closed
            socket.addEventListener('close', () => {
                console.log('WebSocket connection closed');
                isConnectionValide=false

            });

            // Event listener for errors
            socket.addEventListener('error', (error) => {
                console.error('WebSocket error:', error);
            });
            server_is_offline=false;
            console.log("Server Online");
        }catch(Exception){
            server_is_offline=true;
        }
    }
}

    /*This will send key value as integer if it detect the variable start with "wsvar " and connection is open */
    function sentKeyValueToOpenWebsocket(label, value) {

        if (socket && socket.readyState === WebSocket.OPEN) {
            const lowerStr = label.toLowerCase().trim();

            if (lowerStr.startsWith("wsvar ")) {
                const number = parseInt(value);
                //console.log("The string starts with 'wsvar'");
                if (!isNaN(number)) {

                    console.log("Change detectected wsvar int: "+value)
                    PushMessageToServerInteger(number);
                    //console.log("The string is a valid integer:", number);
                } else {
                    //console.log("The string is not a valid integer");
                }
            }

        }
    }

    /*This will look in the HTML code for the Scratch variable as HTML.
    If it find the div of the key value that start with "wsvar ". It will set them in the dictionary and notify if it changed*/
    function extractAndSendData() {
        var dataString = '';
        // Find all elements with class 'react-contextmenu-wrapper'
        var elements = document.getElementsByClassName('react-contextmenu-wrapper');
        // Iterate through each element
        for (var i = 0; i < elements.length; i++) {
            var element = elements[i];
            // Find elements with classes 'monitor_label_ci1ok' and 'monitor_value_3Yexa' within current element
            var labelElement = element.querySelector('.monitor_label_ci1ok');
            var valueElement = element.querySelector('.monitor_value_3Yexa');

            // Extract text content from label and value elements
            var label = labelElement ? labelElement.textContent.trim() : '';
            var value = valueElement ? valueElement.textContent.trim() : '';

            if (label && value) {
                if(label.startsWith("wsvar ") ){
                   dataString += label + ': ' + value + '\n';
                    if (!previousData[label]) {
                        previousData[label] = value;
                        sentKeyValueToOpenWebsocket(label, value);
                    } else {
                        if (previousData[label] !== value) {
                            previousData[label] = value;

                            console.log("Change detectected: "+value)
                            sentKeyValueToOpenWebsocket(label, value);
                        }
                    }
                }
            }
        }
    }

    if(useConsoleDebug)
        console.log("Interval :) Start ")

    setInterval(ReconnectIfOffline, 1000);
    setInterval(extractAndSendData,15);
    if(useConsoleDebug)
        console.log('Code end reach');

})();

Grâce à ce client web dans le navigateur, on peut rediriger les messages vers un serveur UDP, disponible dans tous les langages de programmation.

import asyncio
import websockets
import socket

udp_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
server_websocket_port= 7072
target_udp_ip = "127.0.0.1"
target_udp_port = 7073
bool_display_received = True

async def handler(websocket, path):
    byte_counter = 0
    while True:
            global target_port
            data = await websocket.recv()
            try:
                udp_socket.sendto(data, (target_udp_ip, target_udp_port))
                byte_counter += 8 + len(data)
                if(bool_display_received):
                    print(f"Received {len(data)} | {data}")
                    print(f"Sent {byte_counter} bytes, {byte_counter/(1024)} KB, {byte_counter/(1024*1024)} MB")
            except ValueError:
                pass

start_server = websockets.serve(handler, "localhost", server_websocket_port)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()

Maintenant que nous avons notre entier localement avec UDP, il faut envoyé les commandes à World of Warcraft:

Source: 2024_05_14_IntegerIndexDateToRemoteControl

EloiStree commented 2 weeks ago

AllKey.md

AllPress.md AllRelease.md

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Key Decimal Hexadecimal Press Release
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MediaPlay 179 0xB3 1179 2179
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Packet 231 0xE7 1231 2231
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Zoom 251 0xFB 1251 2251
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0xB0 176   1176 2176
0xB1 177   1177 2177
0xB2 178   1178 2178
0xB3 179   1179 2179
0xB4 180   1180 2180
0xB5 181   1181 2181
0xB6 182   1182 2182
0xB7 183   1183 2183
0xBA 186   1186 2186
0xBB 187   1187 2187
0xBC 188   1188 2188
0xBD 189   1189 2189
0xBE 190   1190 2190
0xBF 191   1191 2191
0xC0 192   1192 2192
0xDB 219   1219 2219
0xDC 220   1220 2220
0xDD 221   1221 2221
0xDE 222   1222 2222
0xDF 223   1223 2223
0xE2 226   1226 2226
0xE5 229   1229 2229
0xE7 231   1231 2231
0xF6 246   1246 2246
0xF7 247   1247 2247
0xF8 248   1248 2248
0xF9 249   1249 2249
0xFA 250   1250 2250
0xFB 251   1251 2251
0xFD 253   1253 2253