EloiStree / CodeAndQuestsEveryDay

Regular research on the Quest for developers.
http://codeandquests.page.link/discord
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Question: Question: How to publish a Quest application on the store ? #49

Open EloiStree opened 5 years ago

EloiStree commented 5 years ago

https://developer.oculus.com/blog/submitting-your-app-to-the-oculus-quest-store/

EloiStree commented 5 years ago

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EloiStree commented 5 years ago

Publication GuideLines: https://scontent.oculuscdn.com/v/t64.5771-25/10000000_2275798392435559_6063682906356711424_n.pdf?_nc_cat=100&_nc_ht=scontent.oculuscdn.com&oh=636357c31f1edc0b8ea792bfc0654d1c&oe=5D180FB8 Check List: image

EloiStree commented 5 years ago

image

EloiStree commented 5 years ago

https://developer.oculus.com/distribute/latest/concepts/publish-mobile-req/ image

EloiStree commented 5 years ago

Submit for Quest Submission: https://developer.oculus.com/quest-pitch-form/ https://developer.oculus.com/blog/submitting-your-app-to-the-oculus-quest-store/?fbclid=IwAR2ZcD1mbMDa7qZKlUqRMCrEKlyhqMZIMvRrECQgJbYPBNRBcZRnH_ii6Rg

EloiStree commented 5 years ago

Source: https://www.facebook.com/groups/OculusQuestCommunity/permalink/410839899513592/ From Jason Ruben at Oculus regarding Virtual Desktop, Pavlov, and some other issues everyone has been up in arms about the last week (via Twitter):

It’s been a busy week for Oculus and the Content team at E3. I wanted to respond to a number of threads that have risen up this week. I also want to clarify our goal for Quest and clear up some misconceptions about our curation process.

The VR community must expand to become a viable medium. We believe Quest is the 1st VR hware that has potential to do so. So we’re extremely sensitive to what we present to new VR users. We want any decision a consumer makes in the store to be rewarding & encourage another.

This informs how we think about the apps we offer and how we manage the store. With this in mind, in February we created and announced a new approval process for Quest vs. Rift and Go https://developer.oculus.com/…/submitting-your-app-to-the-…/

We ask to evaluate prospective Quest apps early so devs don’t waste resources to bring titles unlikely to reach our quality bar to shippable before we see them. We don’t want to reject final projects any more than devs want to be rejected. Nobody wins in that situation.

Rejection at concept stage is not the end of the road for a dev or app. It does NOT speak ill of the dev or idea. It’s an invitation to prove us wrong. Test that app in our PC store or any other. We are always on the lookout for breakout ideas.

Consumers expect quality at app launch & after. Updates that add flawed experimental features, don’t work for some users, or otherwise create a bad experience are not acceptable. This may require a tradeoff bw features some users like and interests of the broader community.

It’s early for this platform & we’re learning. Disruptive new features landing w/out notice don’t give us time to contemplate safety, comfort & platform ramifications. We don’t review every update, but we do ask devs to work w us on major capability changes before launch.

We attempted to go out early and inform dev community of our Quest curation plans so we could ensure their efforts would lead to success. We apologize that we didn’t reach all devs we wanted and some submitted final products that did not meet our quality bar.

We apologize for falling short w a few devs we sent Quest dev kits to before we had settled our curation process. "To The Top" dev is one of a handful who fell in between early hardware & the curation plan & we apologize for that.

We asked Virtual Desktop to roll back an update. We found out about the new features through user complaints & it took us a while to get it to work. We accept experiences vary, but this feature compromised comfort, safety, & quality to different levels for different users.

We asked for changes to Jet Island that’d make it work on Quest specs. We offered to help w Oculus Start, incl free hware & support. We never heard back & understand dev has chosen not to move fwd. Oculus never rcvd or rejected a Jet Island proposal.

Oculus is a fan of Pavlov & it was approved for Quest. But there’ve been some delays & miscommunication on both ends since. Oculus wants Pavlov on Quest & will push it through the standard QA & VRC testing all apps go through before they ship if the dev desires.

On a personal note, I was a dev for most of my working life. I was an indie for 10 years. I have had projects rejected. @c_pruett has been an indie dev most of his life. Our team is filled with devs. We know how hard it is to make apps of any size.

We have also come to understand the value to devs and consumers of a platform that holds a high quality standard. Oculus will try to help as many devs, of any size, to reach that bar. Let’s work together to push VR forward!