It is not a bug. But I wanted to do a review of the beta-testing of the game in the club during a tournament.
Observation
Player love the game. Specially the kids ;) .
Adult directly saw the training potential .
C-B rank players was able to play against the AI in 3-6 mintues
Not ranked and F players needed 10-25 minutes to play with the AI.
Dumb Prove
The menu and the game is not enough easy to understand if it is to play 5-20 minutes for a demo (without assistance).
You are going to have hard time at GDC and Gamescom ;) with the actual menu.
(As I tested today)
Table position
It is a very good idea to make the table based on the ground height.
But to be used in a club with several players in the room. You really need a good tool to set the table position perfectly. Else they are hitting each other and the walls.
Y button vs Oculus Button
You can reset the table with Y and Oculus Button. But the Y button is touch by kids and new users too often by accident. Making them drift in the room. Hitting the wall in no time (about 5-20 minutes)
Pass through
I don't know if it is possible (I need to also check that as developer), but if we can access the cameras. You should add at a button in the game to switch to the pass through view. Else accident happen to easily.
Button mess
Without good information on the controllers for the user look to at. The user have the bad habit to click everywhere. Making a mess with the menu and so with the table position.
Raycast and menu
When the menu is on. The ray is only visible when it target at some menu zone.
So the player was trying to activate the ray by pressing every buttons.
When what they needed to do it to target the menu then press trigger.
Big suggestion
Add warning message
Required people to use the string on the controller (avoid them to drop them by accident. Or when they want to put them on the table to remove the headset xD)
Try to add a joke animation or message remembering that they can't take support on the table or they will fall ;)
It is not a bug. But I wanted to do a review of the beta-testing of the game in the club during a tournament.
Observation
Dumb Prove
The menu and the game is not enough easy to understand if it is to play 5-20 minutes for a demo (without assistance). You are going to have hard time at GDC and Gamescom ;) with the actual menu. (As I tested today)
Table position
It is a very good idea to make the table based on the ground height. But to be used in a club with several players in the room. You really need a good tool to set the table position perfectly. Else they are hitting each other and the walls.
Y button vs Oculus Button
You can reset the table with Y and Oculus Button. But the Y button is touch by kids and new users too often by accident. Making them drift in the room. Hitting the wall in no time (about 5-20 minutes)
Pass through
I don't know if it is possible (I need to also check that as developer), but if we can access the cameras. You should add at a button in the game to switch to the pass through view. Else accident happen to easily.
Button mess
Without good information on the controllers for the user look to at. The user have the bad habit to click everywhere. Making a mess with the menu and so with the table position.
Raycast and menu
When the menu is on. The ray is only visible when it target at some menu zone. So the player was trying to activate the ray by pressing every buttons. When what they needed to do it to target the menu then press trigger.
Big suggestion
Add warning message