Open EloiStree opened 5 years ago
Good tutorials on where to start as new Unity Developer https://docs.google.com/document/d/1Cnwneguso_nV2Cz-ggrvlIF2SpHWzAT8GiUR93ZwGas/edit?fbclid=IwAR19QFXV3H_KAjTCgBa5H3TkbtRAa9Ot2YfNFjye_qUBF0h8jSxGtkDYiNQ#heading=h.q1ilu5swxn0e
Small tutorial for the Quest: https://skarredghost.com/2019/06/08/how-get-started-oculus-quest-development-unity/
A Good one: http://360rumors.com/oculus-quest-launch-titles/
Cool tutorial on Unity for advance: https://catlikecoding.com/
Le 14: Create your first hello world in Oculus Quest (under Android)
Where to start ->
Oculus Light
//VR
float isTriggerDownValue = OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, OVRInput.Controller.RTouch);
Vector2 joystick = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, OVRInput.Controller.RTouch);
if(joystick==Vector2.zero)
joystick = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad, OVRInput.Controller.RTouch);
bool isTriggerDown = OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger, OVRInput.Controller.RTouch);
//ANDROID
Vector3 accelerometer = Input.acceleration;
int numberOfFingerOnScreen = Input.touchCount;
// If you want to say the user he don't have luck.
bool hasGyro = SystemInfo.supportsGyroscope;
Quaternion gyroDirection = Input.gyro.attitude;
Vector3 gravityApplied= Input.gyro.gravity;
Touch touching = Input.GetTouch(0);
Vector3 screenPosition = touching.position;
Video Tutorial: https://youtu.be/J5pWiDf16mM
Text Tutorial: https://circuitstream.com/oculus-unity-setup/
This can change it coming month
See some tips and trick here: #147
Small project I did to have a lean/light version to import in the project (only 7.5Mo)
Basically I remove the texture and an the Oculus sample to keep only the core
Don't be afraid, good luck ;)
Good video
Install Android
https://youtu.be/ojt7ITyklGk
With 2019 Support
https://youtu.be/t8T75Aebl0U
First basic step
https://youtu.be/Z-9nxJT5UA4
Complete beginner of the Oculus API
Video Tutorial: https://youtu.be/J5pWiDf16mM Text Tutorial: https://circuitstream.com/oculus-unity-setup/
Additional
Driver
Set Path
Manifest / Controller issue
This can change it coming month
Tips and tricks
See some tips and trick here: #147
Reminder
Oculus Light
Small project I did to have a lean/light version to import in the project (only 7.5Mo)
Basically I remove the texture and an the Oculus sample to keep only the core