If you have the budget, my top choice for Unity 3D networking is TNET. It works flawlessly. With TNET, you get a server included, and it offers a wide range of features, like small file synchronization for players and much more.
It's an excellent solution for creating a hub to share input between 100-400 AI, bots, or devices.
If you have the budget, my top choice for Unity 3D networking is TNET. It works flawlessly. With TNET, you get a server included, and it offers a wide range of features, like small file synchronization for players and much more.
It's an excellent solution for creating a hub to share input between 100-400 AI, bots, or devices.
https://assetstore.unity.com/packages/tools/network/networking-and-serialization-tools-tnet-3-56798