Do you need virtual reality headset to create virtual reality content ?
In deed... Not really.
And most of the time, I spend 90% of my work creating my asset in Unity and 10% of the time testing them with in the target headset of the client.
As we don't have the headsets with the coronas quarantine.
Let's demonstrate and practice that.
Objectif
With the package manager learn in the previous workshop.
Create an VR designed tool for virtual reality without the headset.
You can find in this post a list of cool code to experiment as exercice that can be mainly don't with the headset. Some exists, some are downloadable, some existe as private assets.
Find here implementation I coded for VR in the passe but did not put in package online (because package manager did not existed at this time).
DRAFT
JRIFT
Make a 2D game with virtual reality by moving sprite global plane.
Multi Cursor
Use cursors that work in generic ways to point objects: hands, foot, eyes, head...
Wolfenstein and Fishing R&D
Use the rotation of the head compare to shoulders to rotate user with the kinect
Basically use the pain in the neck rotation to translate a rotation
Use hands movement to interact with observed object (like open a door, or push a wall)
Use position of the player at start of the level to make it move around in the environment based on his position compare to it.
It also rotate the player based on where he look in the same way I deal with the neck pain concept
AppleCloud & Krakens R&D
Use position of the hands compare to the head of the user position to fly around in scene
Kinect Walk
Use the head vertical position of the player head
To detect when he jump
To detect when he walk and run
Cho'Gath
Jeu en Java de réalité virtuelle en utilisant les parallaxes de plans 2D avec l'Oculus DK1 basé sur la rotation de la tête fonctionne nickel.
Querty War & Solar God
Jeux de dactylographie pour la réalité virtuelle
Unkown Radio Re-edition
Suite à un jeu dans la vrai vie ou on a utilisé un theramine qui n'est plus utilisable. J'ai créé un jeu en VR avec un theramine en VR pour continuer à jouer au jeu.
Krakens Intern Ship
Fuse Kinect Positional tracking with Oculus system
Be able to grab object with your hand and store them else where
Track hands in space with Hydra & Oculus
See your sefl in a wall of vertex moving with the kinect cloud points
Do some research and development on Kinect (see #66)
Zoom, grab, turn around in 3D with hands
Wheelchairs projects
Accessibility Green light
Simulate a wheelchair using the Accelerometer of two phones glue on the wheels
Demolition wheelchair
Simulate a wheelchair using magnet in a device to put against the wheel of the wheelchair
Make a version where clip a controller on the wheelchair to controller the game. To be compatible with all wheelchair
Sim Wheels
Simulate a wheelchair by moving your hands in space with VR controllers :)
Jedi Trainer
Simulate the position of the user head based on the a skull simulation that allow to give 6 degree of freedom with only a 3 degree device.
Use your phone to simulate a pointer controller with the accelerator and/or the gyro through lan udp message
Fly in the city
Simulate the fly of a bird using kinect movements and Oculus DK1
Juggle master
Detect the balls of a juggler with the kinect points cloud to be able to play in 2D or in VR
Limonade
LEARN OPTIMIZATION xD
Make puck people with rail path idea
Make a fly with your head code that is cool
but make you sick like hell if you are new to the game
Use a fake phone to display info to the player
Use fake noise to reduce sickness (no really effective)
Look at object triggers action to them
Make fake avatar for multiplayer version that follow the player head movement but don't break the immersion if the tracker bug, if the player move to far or if he do a not human movement with his head
Virtual drone war
Scan the user body with Kinect compute the information on PC and send the info required to the user by compressed info on the WiFi
Compute main part logic of the game on the computer and send the compressed information computed on the graphic card to the Gear VR to be used with compute shader scripts.
Use a goliath cockpit that move around with the player position and the hand actions send from the computer
Block = hand cross, Fire = punch with your fist, Missiles, Punch with both fists ...
Surfing drones
Use inverse kinematics to simulate the surfer body of player on Gear VR / Kinect for the food and hands of him.
Hako Bio
Move around the room with Gear VR controller
Fake light under objects in baked room
Make a fake multiplayer connection
Just send the same loading information for a room and send only the player head position to through the devices.
Blind little girl
Make a game only based on the 3D sound and the rotation of the player head
Use ray cast to feel the wall
Push info on WiFi to the observer in 2D where is the player in the 3D game from your computer
Blind mind
Use a connected phone in a stick to command your game
Coin VR
Use coin in real life with Raspberry Pi to launch the game and trigger action in the Gear VR
oGame Hacking
Sniff data from your account on oGame with Selenium that you parse to be used in VR to have your immersive virtual reality interface 🧐
Cannon Moles
Sync players in a 2D game from crappy phone to a player on Gear VR to player a social game with your friends
Fire moles on sight or by clicking on the pad
BIFFF Catalog
Use augmented reality as controller to move around 3D objects in virtual reality
Used to display movies and where they have place in the festival
Used to display the map of the festival
Used to display movies trailer in immersive ways
Virtual Atlas & 360 Apps
Visit the work by looking a point on a map that switch the 360 photos around you
Look at the ground logo make the menu appear
Make the menu moving only when the user look far away of it
Make look at button actions
Virtual Car
Allow to move from car to car using teleport anchor on photo position in the application
Allow to load specific car by using a menu that appear when looking at it
Ravenstein VR
Same as previous but with cool icon integrated a bit more to the 360 image and some editor script a bit more fast to use.
Hotel 360
Same as previous but with interactive buttons for publicity and light shader to tweak luminosity and the rotation of the photo in the editor
Dodge
Slow motion guns fight asymmetric game where a player use the head of the headset and the other player the controllers
Fly Fly
Plane fighting game where both player use the controllers of the Vive to fight in a plane game without the headset
360 Anonymous field of view
Use a camera 360 clip on my face to make an immersive story game
Muforia
Use augmented reality trackers printed and clip on the walls to see how would fit object on the wall of the room in AR/VR with Gear VR
Vizor VR
Feel a festival in 360
Use video in old unity on a 360 sphere without quality lost
Use a first proto of sound tweaking base on if you look at the public or the concert
Design space analytics
Help Thomas on his project to store information of where the player is looking in a 3D map and send the information to a data base in PHP to be observe extracted on the computer and observed on his tool in the Vive.
BruSee
See graphs in 3D of the Brussels visit
360 VR Roller Coaster
Do a roller coaster with full graphics around and record it in 360 stereo to make an application that can be pay on any cardboard.
Dok Hack Story
Make transition from video loop to video loop with sound to live a story
Have sound changing depending of what you look in 360
In the Cell
Have information based on what your look in the game
Have a 3D cockpit around you to feel in the cell
Display information in the cockpit of what is happening
Make the cockpit navigable in VR with the gear
avoid making people sick
Display the device batteries in the us to help the user know how many time he still have in the game. (I could have add the heat of the device with Gear VR 😂)
Artery VR
Use a full solo game on the device, but just send the bullet start point & intensity to the php data base that is sync by all players to make a massive multiplayer cannon artery game 🧐
Microsoft Hololens on VR
Create a fake UI to simulate the Hololens view in your Virtual reality headset to avoid 20 minutes of compilation to make tests with your game
Switch on/off object rendering that are not in the fake ui to simulate the Hololens behavior
Use a 3D scan mesh to put the simulation to it maximum
Use XR Input first version of Unity to recover the hands position of the Hololens 1
Use git fork of a core project that have the game logic to have projects that have native of Hololens, Gear VR and WMR in it.
Punch to the break
Use controller rotations of Oculus Go to simulate a boxing game.
Stereo Experiment & Stereo Recorder
Don't use the classic 6cm between the eyes to feel 3D distance of mountains !!!
Record an asset in Unity and convert it to a stereo video to be seen in VR with cardboard (interact with the slide to move around in the video frame)
PS: use rendering in one yes and an other in the other with an other at the same position give nice effect in Virtual Reality 🤟.
Painted Dream
Use painted mesh in Gear VR optimised with Mesh Lab from Tilt Brush to create and story.
Watch to character teleport you in their point of view and you can hear their thinking in the scene.
Teaching simulator
Make the object non observed react to the player
Allow the user to draw and erase on a board with shader
Use asset from Google Block
Youtube Heatmap
Color the video in Unity to a have information in video 360 during a the display of the video.
Restream Chat Hacking
Sniff the code of the Restream chat to send it to the virtual reality throw a console.
"Voice ce qui vas se passer"
Created a tool to simulate the position and the rotation of fake foot in the game based on the move and direction of the player head.
Lab Photo record
record photos with their position compare to the Quest pivot
recenter the Unity scene based on a point recorded in the real room
allow to see data that human can't see in time volume or/and time
Kiss your puppets
Use the Oculus S as a tracker to make puppet game on a classic 2D screen
Kaput Commander
Use the hand of the Oculus quest to manipulate a tower defense game with your fingers.
Do you need virtual reality headset to create virtual reality content ?
In deed... Not really.
And most of the time, I spend 90% of my work creating my asset in Unity and 10% of the time testing them with in the target headset of the client.
As we don't have the headsets with the coronas quarantine.
Let's demonstrate and practice that.
Objectif
With the package manager learn in the previous workshop. Create an VR designed tool for virtual reality without the headset.
You can find in this post a list of cool code to experiment as exercice that can be mainly don't with the headset. Some exists, some are downloadable, some existe as private assets.
Pick one and try to implement a tool box of it.
The following label
Linked:
57 Artist assets for VR
58 Quest VS PC
59 Hands, lot's of hand
60 Helmet
39 old games
35 future of VR input