Videojuego (de ordenador) de disparos en primera persona con base de datos de usuarios (inspirada en Counter Strike y Call of Duty) en Unity, usando Photon Pun y XAMPP.
Al salir de una sala (siendo anfitrión) salta el error siguiente:
Operation SetProperties (252) not called because client is not connected or not ready yet, client state: Leaving
UnityEngine.Debug:LogError (object)
Photon.Realtime.LoadBalancingClient:DebugReturn (ExitGames.Client.Photon.DebugLevel,string) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2624)
Photon.Realtime.LoadBalancingClient:CheckIfOpCanBeSent (byte,Photon.Realtime.ServerConnection,string) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2553)
Photon.Realtime.LoadBalancingClient:OpSetPropertiesOfRoom (ExitGames.Client.Photon.Hashtable,ExitGames.Client.Photon.Hashtable,Photon.Realtime.WebFlags) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2197)
Photon.Realtime.Room:SetCustomProperties (ExitGames.Client.Photon.Hashtable,ExitGames.Client.Photon.Hashtable,Photon.Realtime.WebFlags) (at Assets/Photon/PhotonRealtime/Code/Room.cs:433)
Photon.Pun.PhotonNetwork:SetLevelInPropsIfSynced (object) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:2184)
Photon.Pun.PhotonNetwork:NewSceneLoaded () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:1478)
Photon.Pun.PhotonHandler/<>c:b__13_0 (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:131)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
Al salir de una sala (siendo anfitrión) salta el error siguiente: Operation SetProperties (252) not called because client is not connected or not ready yet, client state: Leaving UnityEngine.Debug:LogError (object) Photon.Realtime.LoadBalancingClient:DebugReturn (ExitGames.Client.Photon.DebugLevel,string) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2624) Photon.Realtime.LoadBalancingClient:CheckIfOpCanBeSent (byte,Photon.Realtime.ServerConnection,string) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2553) Photon.Realtime.LoadBalancingClient:OpSetPropertiesOfRoom (ExitGames.Client.Photon.Hashtable,ExitGames.Client.Photon.Hashtable,Photon.Realtime.WebFlags) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2197) Photon.Realtime.Room:SetCustomProperties (ExitGames.Client.Photon.Hashtable,ExitGames.Client.Photon.Hashtable,Photon.Realtime.WebFlags) (at Assets/Photon/PhotonRealtime/Code/Room.cs:433) Photon.Pun.PhotonNetwork:SetLevelInPropsIfSynced (object) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:2184) Photon.Pun.PhotonNetwork:NewSceneLoaded () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:1478) Photon.Pun.PhotonHandler/<>c:b__13_0 (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:131)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)