Videojuego (de ordenador) de disparos en primera persona con base de datos de usuarios (inspirada en Counter Strike y Call of Duty) en Unity, usando Photon Pun y XAMPP.
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Salta un error al intentar unirse a una sala antes de conectarse Photon #19
Al intentar entrar o crear una sala se ve un error como que Photon no está conectado aún:
JoinRandomRoom failed. Client is on NameServer (must be Master Server for matchmaking) and ready. Wait for callback: OnJoinedLobby or OnConnectedToMaster.
UnityEngine.Debug:LogError (object)
Photon.Pun.PhotonNetwork:JoinRandomRoom (ExitGames.Client.Photon.Hashtable,byte,Photon.Realtime.MatchmakingMode,Photon.Realtime.TypedLobby,string,string[]) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:1663)
Photon.Pun.PhotonNetwork:JoinRandomRoom () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:1597)
Com.Elrecoal.Stray_Bullet.Launcher:Join () (at Assets/Game Files/Scripts/Launcher.cs:60)
Com.Elrecoal.Stray_Bullet.MainMenu:JoinMatch () (at Assets/Game Files/Scripts/MainMenu.cs:20)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)
Al intentar entrar o crear una sala se ve un error como que Photon no está conectado aún: JoinRandomRoom failed. Client is on NameServer (must be Master Server for matchmaking) and ready. Wait for callback: OnJoinedLobby or OnConnectedToMaster. UnityEngine.Debug:LogError (object) Photon.Pun.PhotonNetwork:JoinRandomRoom (ExitGames.Client.Photon.Hashtable,byte,Photon.Realtime.MatchmakingMode,Photon.Realtime.TypedLobby,string,string[]) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:1663) Photon.Pun.PhotonNetwork:JoinRandomRoom () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:1597) Com.Elrecoal.Stray_Bullet.Launcher:Join () (at Assets/Game Files/Scripts/Launcher.cs:60) Com.Elrecoal.Stray_Bullet.MainMenu:JoinMatch () (at Assets/Game Files/Scripts/MainMenu.cs:20) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)