Closed ElyHunt closed 3 years ago
Steps to replicate: Walk around and talk to NPCs before you've finished speaking to another.
Note: This will be a non-issue if we decide to go the route of locking the player to one spot while in a conversation.
Fixed by Stopping all coroutines in Dialogue.cs and loading the next NPC if you talk to another.
Let me clarify the last bit: And loading the next NPC's dialogue. 👍
Steps to replicate: Walk around and talk to NPCs before you've finished speaking to another.
Note: This will be a non-issue if we decide to go the route of locking the player to one spot while in a conversation.