ElyHunt / gritty-fluff

Prototype of a future Social Simulation game. Made in Unity3d 2021.
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NPC Cut-Off when talking to another NPC #7

Closed ElyHunt closed 3 years ago

ElyHunt commented 3 years ago

Steps to replicate: Walk around and talk to NPCs before you've finished speaking to another.

Note: This will be a non-issue if we decide to go the route of locking the player to one spot while in a conversation.

ElyHunt commented 3 years ago

Fixed by Stopping all coroutines in Dialogue.cs and loading the next NPC if you talk to another.

ElyHunt commented 3 years ago

Let me clarify the last bit: And loading the next NPC's dialogue. 👍