Elyotna / IntWars

MOBA server framework
GNU General Public License v3.0
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Ability projectile destination vectors are inaccurate #42

Open dotdeath opened 10 years ago

dotdeath commented 10 years ago

The firing destination vector of Ezreal's abilities doesn't seem to match the indicator path.

Elyotna commented 10 years ago

Can you elaborate ? What were your targets ?

dotdeath commented 10 years ago

Here are GIFs of how the projectile is being fired inaccurately:

inaccurate projectile 1 inaccurate projectile 2

Elyotna commented 10 years ago

Ah yeah, this has been going on since the beginning. I believe it is related to the projectile's height coordinate which is hardcoded right now (that's why it works better in base rather than river).

There may be some other parameters affecting this though, but I have no idea which..

dotdeath commented 10 years ago

It's also pretty glitchy in the purple side base and near the jungle on blue side. It's most noticeable when firing sideways.

ghost commented 10 years ago

actually they are not inaccurate. the missile origin isnt handled properly, thats why it appears pretty glitchy

Querijn commented 9 years ago

Is this fixed?

dotdeath commented 9 years ago

It hasn't been fixed yet. Not exactly sure why though, might be packet-related or the client is out of sync sometimes.