Open Elyovs opened 5 months ago
e for exit should not be the case since e is already reserved for interactions, whereas f is not reserved for fight.
Team chose [response.NotInScope
]
Reason for disagreement: As you mentioned "f" is not reserved for fight, however, when "f" is inputted in shop, it acts the same way as fight (not mentioned in UG), and able to enter the shop. This shouldn't be the case if "f" is not reserved for fight.
If "f" is not reserved for fight, it should give a warning as it is an invalid/unknown command:
Invalid Command here
A contradiction happens as shown in the previous image and the image below:
entering f or F in shop is allowed (not specified in UG), but entering e or E for exit is not allowed.
expected:
Invalid Command here