Description
Nowadays PvP combats depends alot of latency and in order to have a good pvp we need to be effective and somehow create a system that doesn't only depends on wheter the player hitted or not. We should have in count variables like: Packet Loss, Latency, Variance.
Description Nowadays PvP combats depends alot of latency and in order to have a good pvp we need to be effective and somehow create a system that doesn't only depends on wheter the player hitted or not. We should have in count variables like: Packet Loss, Latency, Variance.