Describe the bug
When players with premium minecraft account join my server plugin doesn't seem to be detecting that they are using premium account.
To Reproduce
My config:
version: "1.0.6-SNAPSHOT"
# Available serializers:
# LEGACY_AMPERSAND - "&c&lExample &c&9Text".
# LEGACY_SECTION - "§c§lExample §c§9Text".
# MINIMESSAGE - "<bold><red>Example</red> <blue>Text</blue></bold>". (https://webui.adventure.kyori.net/)
# GSON - "[{"text":"Example","bold":true,"color":"red"},{"text":" ","bold":true},{"text":"Text","bold":true,"color":"blue"}]". (https://minecraft.tools/en/json_text.php/)
# GSON_COLOR_DOWNSAMPLING - Same as GSON, but uses downsampling.
serializer: "LEGACY_AMPERSAND"
prefix: "Logowanie &6>>&f"
# Don't use \n, use {NL} for new line, and {PRFX} for prefix.
main:
# Maximum time for player to authenticate in milliseconds. If the player stays on the auth limbo for longer than this time, then the player will be kicked.
auth-time: 60000
enable-bossbar: true
# Available colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
bossbar-color: "RED"
# Available overlays: PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20
bossbar-overlay: "NOTCHED_20"
min-password-length: 4
# Max password length for the BCrypt hashing algorithm, which is used in this plugin, can't be higher than 71. You can set a lower value than 71.
max-password-length: 71
check-password-strength: true
unsafe-passwords-file: "unsafe_passwords.txt"
online-mode-need-auth: false
# Needs floodgate plugin.
floodgate-need-auth: true
# TOTALLY disables hybrid auth feature
force-offline-mode: false
# Forces all players to get offline uuid
force-offline-uuid: false
# Delay in milliseconds before sending auth-confirming titles and messages to the player. (login-premium-title, login-floodgate, etc.)
premium-and-floodgate-messages-delay: 1250
# Forcibly set player's UUID to the value from the database
# If the player had the cracked account, and switched to the premium account, the cracked UUID will be used.
save-uuid: false
enable-totp: true
totp-need-password: true
register-need-repeat-password: false
change-password-need-old-password: true
# Used in unregister and premium commands.
confirm-keyword: "confirm"
# This prefix will be added to offline mode players nickname
offline-mode-prefix: ""
# This prefix will be added to online mode players nickname
online-mode-prefix: ""
# If you want to migrate your database from another plugin, which is not using BCrypt.
# You can set an old hash algorithm to migrate from.
# AUTHME - AuthMe SHA256(SHA256(password) + salt) that looks like $SHA$salt$hash (AuthMe, MoonVKAuth, DSKAuth, DBA)
# AUTHME_NP - AuthMe SHA256(SHA256(password) + salt) that looks like SHA$salt$hash (JPremium)
# SHA256_NP - SHA256(password) that looks like SHA$salt$hash
# SHA256_P - SHA256(password) that looks like $SHA$salt$hash
# SHA512_NP - SHA512(password) that looks like SHA$salt$hash
# SHA512_P - SHA512(password) that looks like $SHA$salt$hash
# SHA512_DBA - DBA plugin SHA512(SHA512(password) + salt) that looks like SHA$salt$hash (DBA, JPremium)
# MD5 - Basic md5 hash
# ARGON2 - Argon2 hash that looks like $argon2i$v=1234$m=1234,t=1234,p=1234$hash
# MOON_SHA256 - Moon SHA256(SHA256(password)) that looks like $SHA$hash (no salt)
# SHA256_NO_SALT - SHA256(password) that looks like $SHA$hash (NexAuth)
# SHA512_NO_SALT - SHA512(password) that looks like $SHA$hash (NexAuth)
# SHA512_P_REVERSED_HASH - SHA512(password) that looks like $SHA$hash$salt (nLogin)
migration-hash: ""
# Available dimensions: OVERWORLD, NETHER, THE_END
dimension: "THE_END"
purge-cache-millis: 3600000
purge-premium-cache-millis: 28800000
# QR Generator URL, set {data} placeholder
qr-generator-url: "https://api.qrserver.com/v1/create-qr-code/?data={data}&size=200x200&ecc=M&margin=30"
totp-issuer: "ELOCraft"
bcrypt-cost: 10
login-attempts: 3
ip-limit-registrations: 3
totp-recovery-codes-amount: 16
# Time in milliseconds, when ip limit works, set to 0 for disable.
ip-limit-valid-time: 21600000
# Regex of allowed nicknames
# ^ means the start of the line, $ means the end of the line
# [A-Za-z0-9_] is a character set of A-Z, a-z, 0-9 and _
# {3,16} means that allowed length is from 3 to 16 chars
allowed-nickname-regex: "^[A-Za-z0-9_]{3,16}$"
load-world: false
# World file type: "schematic" (1.12.2 and lower, not recommended), "structure" block .nbt (saved in 1.17 - 1.18.2).
world-file-type: "structure"
world-file-path: "world.nbt"
# World time in ticks (24000 ticks == 1 in-game day)
world-ticks: 1000
# World light level (from 0 to 15)
world-light-level: 15
# Available: ADVENTURE, CREATIVE, SURVIVAL, SPECTATOR
game-mode: "ADVENTURE"
# Custom isPremium URL
# You can use Mojang one's API (set by default)
# Or CloudFlare one's: https://api.ashcon.app/mojang/v1/user/%s
# Or use this code to make your own API: https://blog.cloudflare.com/minecraft-api-with-workers-coffeescript/
# Or implement your own API, it should just respond with HTTP code 200 only if the player is premium
ispremium-auth-url: "https://api.ashcon.app/mojang/v1/user/%s"
# If Mojang rate-limits your server, we cannot determine if the player is premium or not
# This option allows you to choose whether every player will be defined as premium or as cracked while Mojang is rate-limiting the server
# True - as premium; False - as cracked
on-rate-limit-premium: true
register-command:
- "/r"
- "/reg"
- "/register"
login-command:
- "/l"
- "/log"
- "/login"
totp-command:
- "/2fa"
- "/totp"
# New players will be kicked with registrations-disabled-kick message
disable-registrations: false
world-coords:
x: 0
y: 0
z: 0
cracked-title-settings:
fade-in: 10
stay: 70
fade-out: 20
clear-after-login: false
premium-title-settings:
fade-in: 10
stay: 70
fade-out: 20
strings:
reload: "{PRFX} &aReloaded successfully!"
reload-failed: "{PRFX} &cReload failed, check console for details."
error-occurred: "{PRFX} &cAn internal error has occurred!"
database-error-kick: "{PRFX} &cA database error has occurred!"
not-player: "{PRFX} &cKonsola nie może tego uruchomić!"
not-registered: "{PRFX} &cNie jesteś zarejestrowany albo masz konto &6PREMIUM!"
cracked-command: "{PRFX}{NL}&aNie możesz użyć tego polecenia, ponieważ masz konto &6PREMIUM&a!"
wrong-password: "{PRFX} &cZłe hasło!"
nickname-invalid-kick: "{PRFX}{NL}&cTwój nick zawiera niedozwolone znaki. Zmień go!"
# 6 hours by default in ip-limit-valid-time
ip-limit-kick: "{PRFX}{NL}{NL}&cTwó adres IP osiągnął limit zarejestrowanych graczy."
wrong-nickname-case-kick: "{PRFX}{NL}&cWielkość liter w twoim nicku jest nieodpowiednia."
bossbar: "{PRFX} Masz &6{0} &fsekund na zalogowanie."
times-up: "{PRFX}{NL}&cCzas na logowanie minął."
login-premium: "" # Can be empty.
login-premium-title: "" # Can be empty.
login-premium-subtitle: "" # Can be empty.
login-floodgate: "" # Can be empty.
login-floodgate-title: "" # Can be empty.
login-floodgate-subtitle: "" # Can be empty.
login: "{PRFX} &aZaloguj się używając &6/login <hasło>&a, pozostało &6{0} &aprób."
login-wrong-password: "{PRFX} &cWpisałeś złe hasło. Masz &6{0} &cprób."
login-wrong-password-kick: "{PRFX}{NL}&cZbyt wiele razy wpisałeś złe hasło!"
login-successful: "{PRFX} &aPomyślnie zalogowano!"
login-title: "" # Can be empty.
login-subtitle: "" # Can be empty.
login-successful-title: "" # Can be empty.
login-successful-subtitle: "" # Can be empty.
# Or if register-need-repeat-password set to false remove the "<repeat password>" part.
register: "{PRFX} Zarejestruj się używając &6/register <hasło>"
register-different-passwords: "{PRFX} &cHasła różnią się od siebie!"
register-password-too-short: "{PRFX} &cZa krótkie hasło, użyj innego!"
register-password-too-long: "{PRFX} &cZa długie hasło, użyj innego!"
register-password-unsafe: "{PRFX} &cHasło nie jest bezpieczne, użyj innego!"
register-successful: "{PRFX} &aPomyślnie zarejestrowano!"
register-title: "" # Can be empty.
register-subtitle: "" # Can be empty.
register-successful-title: "" # Can be empty.
register-successful-subtitle: "" # Can be empty.
unregister-successful: "{PRFX}{NL}&aPomyślnie wyrejestrowano!"
unregister-usage: "{PRFX} Użyj: &6/unregister <aktualne hasło> confirm"
premium-successful: "{PRFX}{NL}&aZmieniono konto na &6PREMIUM&a!"
already-premium: "{PRFX} &cTwoje konto jest już zarejestrowane jako &6PREMIUM&c!"
not-premium: "{PRFX} &cTwoje konto nie jest zarejestrowane jako &6PREMIUM&c!"
premium-usage: "{PRFX} Użycie: &6/premium <hasło> confirm"
event-cancelled: "{PRFX} Authorization event was cancelled"
force-unregister-successful: "{PRFX} &6{0} &apomyślnie odrejestrowano!"
force-unregister-kick: "{PRFX}{NL}&aZostałeś odrejestrowany przez administratora!"
force-unregister-not-successful: "{PRFX} &cNie udało się odrejestrować &6{0}&c. Prawdopodobnie gracz nie był na serwerze."
force-unregister-usage: "{PRFX} Użycie: &6/forceunregister <nick>"
registrations-disabled-kick: "{PRFX} Registrations are currently disabled."
change-password-successful: "{PRFX} &aPomyślnie zmieniono hasło!"
# Or if change-password-need-old-pass set to false remove the "<old password>" part.
change-password-usage: "{PRFX} Użycie: &6/changepassword <stare hasło> <nowe hasło>"
force-change-password-successful: "{PRFX} &aPomyślnie zmieniono hasło dla gracza &6{0}&a!"
force-change-password-message: "{PRFX} &aTwoje hasło zostało zmienione na &6{0} &aprzez administratora!"
force-change-password-not-successful: "{PRFX} &cNie można zmienić hasła dla gracza &6{0}&c. Przwdopodobnie gracz nie był na serwerze."
force-change-password-usage: "{PRFX} Użycie: &6/forcechangepassword <nick> <nowe hasło>"
totp: "{PRFX} Wpisz klucz 2FA używając &6/2fa <klucz>"
totp-title: "" # Can be empty.
totp-subtitle: "" # Can be empty.
totp-successful: "{PRFX} &aPomyślnie włączono 2FA!"
totp-disabled: "{PRFX} &aPomyślnie wyłączono 2FA!"
# Or if totp-need-pass set to false remove the "<current password>" part.
totp-usage: "{PRFX} Użycie: &6/2fa enable <hasło>&f lub &6/2fa disable <klucz 2FA>&f."
totp-wrong: "{PRFX} &cZły klucz 2FA!"
totp-already-enabled: "{PRFX} &c2FA jest już włączone. Dyłącz je używając &6/2fa disable <klucz 2FA>&c."
totp-qr: "{PRFX} Naciśnij tutaj aby otworzyć kod 2FA w przeglądarce."
totp-token: "{PRFX} &aTwój token 2FA &7(naciśnij, aby skopiować)&a: &6{0}"
totp-recovery: "{PRFX} &aTwoje kody odzyskiwania &7(kliknij, aby skopiować)&a: &6{0}"
destroy-session-successful: "{PRFX} &eTwoja sesja została zniszczona. Musisz zalogować się ponownie po ponownym dołączeniu."
auth-coords:
x: 0.0
y: 0.0
z: 0.0
yaw: 0.0
pitch: 0.0
# Database settings
database:
# Database type: mysql, postgresql or h2.
storage-type: "mysql"
# Settings for Network-based database (like MySQL, PostgreSQL):
hostname: "127.0.0.1:3306"
user: "something"
password: "something"
database: "something"
connection-parameters: "?autoReconnect=true&initialTimeout=1&useSSL=false"
Expected behavior
When player joins server they should have been detected as a premium account or not.
Server Info (please complete the following information):
Describe the bug When players with premium minecraft account join my server plugin doesn't seem to be detecting that they are using premium account.
To Reproduce My config:
Expected behavior When player joins server they should have been detected as a premium account or not.
Server Info (please complete the following information):
All Limbo plugins versions:
[e.g. LimboAPI 1.0.6-SNAPSHOT, downloaded from https://github.com/Elytrium/LimboAPI/actions/runs/2675404300]
[e.g. LimboAuth 1.0.6-SNAPSHOT, downloaded from https://github.com/Elytrium/LimboAPI/actions/runs/2656704149]
/velocity dump link: https://dump.velocitypowered.com/nocifuleca.json
Am I doing something wrong or is this a bug?