Open Yisus89 opened 1 year ago
Does the crashing always occur or it only happened once?
It only happened once. Since then I have played at least 8 matches of both versus and coop and never got another.
https://crash.limetech.org/wgsxz5qwdu35
The gameserver crashed again. I wasn't present when it happened but we have the dump
server_srv.so!bool NavAreaBuildPath<ShortestPathCost>(CNavArea*, CNavArea*, Vector const*, Vector const*, ShortestPathCost&, CNavArea**, float, int, bool) + 0x490
The issue is still referencing bots though this time it says something about the navs. Accelerator is once again saying that it's likely a gamedata issue.
I am not able to reproduce this crash, though it's not a one time thing. It happens again and again, it's only a matter of when.
L 12/17/2022 - 15:34:49: [SM] Call stack trace:
L 12/17/2022 - 15:34:49: [SM] [0] GetEntProp
L 12/17/2022 - 15:34:49: [SM] [1] Line 3102, F:\Ýðìåê\l4d2_sb_ai_improver\L4D2-Survivor-Bot-AI-Improver\scripting\l4d2_sb_ai_improver.sp::GetClientPrimaryAmmo
L 12/17/2022 - 15:34:49: [SM] [2] Line 1229, F:\Ýðìåê\l4d2_sb_ai_improver\L4D2-Survivor-Bot-AI-Improver\scripting\l4d2_sb_ai_improver.sp::OnPlayerRunCmd
L 12/17/2022 - 15:34:49: [SM] Exception reported: Element -1 is out of bounds (Prop m_iAmmo has 32 elements).
L 12/17/2022 - 15:34:49: [SM] Blaming: l4d2_sb_ai_improver.smx
L 12/18/2022 - 13:18:40: [SM] Exception reported: Invalid edict (416 - 416)
L 12/18/2022 - 13:18:40: [SM] Blaming: l4d2_sb_ai_improver.smx
L 12/18/2022 - 13:18:40: [SM] Call stack trace:
L 12/18/2022 - 13:18:40: [SM] [0] GetEdictClassname
L 12/18/2022 - 13:18:40: [SM] [1] Line 4822, F:\Ýðìåê\l4d2_sb_ai_improver\L4D2-Survivor-Bot-AI-Improver\scripting\l4d2_sb_ai_improver.sp::SurvivorHasShotgun
L 12/18/2022 - 13:18:40: [SM] [2] Line 3192, F:\Ýðìåê\l4d2_sb_ai_improver\L4D2-Survivor-Bot-AI-Improver\scripting\l4d2_sb_ai_improver.sp::L4D2_OnFindScavengeItem
L 12/18/2022 - 13:18:40: [SM] [4] Call_Finish
L 12/18/2022 - 13:18:40: [SM] [5] Line 3194, l4dd\l4dd_forwards.sp::DTR_SurvivorBot_FindScavengeItem_Post
These are some errors that are showing up with the latest version of this plugin. Perhaps fixing them can help with this crash.
This user looked at the gamedata of the plugin and it seems like ZNK12 has a mention in the gamedata but not ZN16.
_ZN16ActionsPropagate14ProcessHandlerI12ActionResultIvEJP11CBaseEntityfEEEN9SourceMod10ResultTypeEiP6ActionIvEPT_DpOT0_ + 0x206
So this here is not present inside the gamedata which could be the reason for this crash. That's following accelerator's hint on gamedata.
We have 2 hints that this gamedata is the issue: accelerator reporting it's likely to be a gamedata's fault and the crash not being replicable and happening seemingly at random.
https://crash.limetech.org/zx2mhp4vlabn
The server crashed the moment I killed a spitter on dead center with a fire axe. It was a versus game. Accelerator is suggesting it's likely a gamedata fault, and this plugin's smx is mentioned in the raw section.