A_PlaySound converted to A_StartSound for ZScript code
Fixed truncation warning for BFG (int to double). Needs testing just in case it got screwed up.
Empty if statement on grenades fixed
Fixed minor issue with dual silenced pistols showing the normal sprites if you switched back to single pistol.
Nothing major, but there are still quite a bit of script warnings, such as the truncation warning on the Unmaker, comparison between signed and unsigned variables, and A_CustomMissile (which I can fix but it uses the CMF_BADPITCH flag which y'all may not want me to do because BadPitch isn't recommended. I heard there is another way but I forgot what it was)
Nothing major, but there are still quite a bit of script warnings, such as the truncation warning on the Unmaker, comparison between signed and unsigned variables, and A_CustomMissile (which I can fix but it uses the CMF_BADPITCH flag which y'all may not want me to do because BadPitch isn't recommended. I heard there is another way but I forgot what it was)