Closed TheMan6900 closed 1 month ago
The intro message can also have a little hiccup when loading peoples stats (theres supposed to be a tagger stat here in the image but there simply isnt)
The intro message can also have a little hiccup when loading peoples stats (theres supposed to be a tagger stat here in the image but there simply isnt)
Packet loss
stats wont load correctly when spammed
Why the heck are you spamming it in the first place, just resolving bugs that shouldn't happen in the first place.
Anyways, were you spamming on multiple players names or just one?
just one
also is packet loss fixable?
also is packet loss fixable?
No it happens when someone has bad internet, sender or receiver
also is packet loss fixable?
No it happens when someone has bad internet, sender or receiver
oh
Gonna attribute this to packets being lost. The main issue is you're spamming a player with a bunch of packets that shouldn't be spammed, and the player is sending more requests then they should. Within my code I do not believe anything is wrong, and I can slightly confirm that with the fact this only happens if you spam it. If this happens when you casually request stats, that's one thing, if it happens when you are spamming a client with bad internet (as it has been established since the tagger message did not send), well I dont think that's reliable enough. The packet being sent it a rather large one compared to a normal packet size in coop, so.
why cant say, another packet be sent if theres 10 - 20 seconds that the player stat page isnt being loaded?
?
uh like, if someones stats arent showing up, a basically refresh (or packet resent) would take place, giving the stat page another chance to show up correctly.
spammed stat page
normal stat page