Closed BrianErikson closed 8 years ago
I haven't seen this one before. I'm not sure what causes the world to be locked, and the region change should only be scheduling new entities to warp in, but their creation is delayed until after the warp effect is over.
On Sat, Jun 4, 2016, 7:37 AM Brian Erikson notifications@github.com wrote:
When I was wandering around the area in Arcade, a few times I have crashed to desktop with the following stack trace:
[INFO] 13:35:17.795 game.Arcade.
- enter arcade mode [INFO] 13:35:26.319 regions.WarpInEventRegion.getNextRegion - leaving TimedRegion. Time spent in region:7004 [INFO] 13:35:33.343 regions.WarpInEventRegion.getNextRegion - leaving TimedRegion. Time spent in region:7008 java: /var/lib/jenkins/workspace/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/b2Body.cpp:168: b2Fixture* b2Body::CreateFixture(const b2FixtureDef*): Assertion `m_world->IsLocked() == false' failed. I haven't pinned down where it goes wrong, but it seems to occur when changing regions?
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Might be a duplicate with #111. Will close for now, and re-open if I run into it again.
When I was wandering around the area in Arcade, a few times I have crashed to desktop with the following stack trace:
I haven't pinned down where it goes wrong, but it seems to occur when changing regions?