There are a few "vyroid structures" (physical entities) and "vyroid species" (CA layers) that are in the game currently that need to be polished up. These are:
We need to take a look at each of these individually and open new issues discussing how to polish each individual item. Some changes we might consider for each:
unique sounds for each (continuous sounds and unique warp-in sounds),
moving entity constructor out of core/entityfactory/EntityFactory and into their own class in core/entityfactory/Entities
If you have thoughts on how to improve one particular species/structure, please open a new issue with your idea. Once we have them in good shape I will :ballot_box_with_check: them off here. Once they are all checked I will close this issue.
# entity name #120
General overview here.
## behavior / gameplay
1. list-items here
## art
1. list-items here
## sound
1. list-items here
## writing
1. list-items here
There are a few "vyroid structures" (physical entities) and "vyroid species" (CA layers) that are in the game currently that need to be polished up. These are:
Structures:
CA species:
Others:
We need to take a look at each of these individually and open new issues discussing how to polish each individual item. Some changes we might consider for each:
core/entityfactory/EntityFactory
and into their own class incore/entityfactory/Entities
If you have thoughts on how to improve one particular species/structure, please open a new issue with your idea. Once we have them in good shape I will :ballot_box_with_check: them off here. Once they are all checked I will close this issue.