A while back I tried segregating a "core" set of systems/components/etc so that they could be separated from this game and used by others. In retrospect, this was premature and over-complicated things. Moving the classes back to their rightful places using "refactor" shouldn't be too hard.
A while back I tried segregating a "core" set of systems/components/etc so that they could be separated from this game and used by others. In retrospect, this was premature and over-complicated things. Moving the classes back to their rightful places using "refactor" shouldn't be too hard.