EmergentOrganization / cell-rpg

:black_square_button: connect to a universe where cellular automata have run rampant
http://emergentorganization.github.io/bridge/
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basic sounds for arcade shooter #42

Closed 7yl4r closed 8 years ago

7yl4r commented 9 years ago

sounds needed:

player:

base weapon:

music:

UI

7yl4r commented 9 years ago

uh oh, another link with more information on CA-music. I'm trying really hard not to get distracted and end up writing a procedural music library, but it's looking more and more tempting.

7yl4r commented 9 years ago

oop, one more: CAMUS

7yl4r commented 9 years ago

JFugue looks like it could make procedural, CA-generated music that much easier...

7yl4r commented 9 years ago

I couldn't resist... Now exploring generative music using CA in this repo.

7yl4r commented 9 years ago

I'm finding a really surprisingly large body of existing work in the area of generative and adaptive music for games. FMOD even seems to have a slew of commercial-level tools for this kind of thing free of cost (for indie devs). Here's a nice demo of how FMOD Studio works.

BrianErikson commented 9 years ago

We might want to get some basic sounds and a simple background track in there for the first public alpha -- people will definitely notice the lack of sound effects, and that might detract from other useful critiquing

7yl4r commented 9 years ago

libgdx + fmod links for later reference

BrianErikson commented 8 years ago

This issue is basically resolved for now -- we are triggering sounds based on an event system. The background music generation should probably be a different issue