Closed 7yl4r closed 8 years ago
uh oh, another link with more information on CA-music. I'm trying really hard not to get distracted and end up writing a procedural music library, but it's looking more and more tempting.
JFugue looks like it could make procedural, CA-generated music that much easier...
I couldn't resist... Now exploring generative music using CA in this repo.
I'm finding a really surprisingly large body of existing work in the area of generative and adaptive music for games. FMOD even seems to have a slew of commercial-level tools for this kind of thing free of cost (for indie devs). Here's a nice demo of how FMOD Studio works.
We might want to get some basic sounds and a simple background track in there for the first public alpha -- people will definitely notice the lack of sound effects, and that might detract from other useful critiquing
libgdx + fmod links for later reference
This issue is basically resolved for now -- we are triggering sounds based on an event system. The background music generation should probably be a different issue
sounds needed:
player:
base weapon:
music:
UI