Closed BrianErikson closed 8 years ago
I agree about the hit box. I've also noticed that not moving at all is super effective; that may actually be a bug.
Another way to make it more difficult is to choose a more aggressive (or higher density) CA rule. I've looked at a few, but I was hoping @infinitesearchspace might be able to help out with this aspect.
One ruleset that comes to mind is highLife, which looks a lot like CGoL, but I'll do some more searching.
On Sat, Oct 17, 2015, 9:07 AM Brian Erikson notifications@github.com wrote:
Largely because of a small player hit-box, the arcade mode is too easy.
- Increase player hit box to the 95% of it's shield (for close call thrills)
- Increase size of smallest CA layer
- Too easy to dodge -- more of a small hindrance to the player rather than a challenge
Anyone else have other ideas?
— Reply to this email directly or view it on GitHub https://github.com/EmergentOrganization/cell-rpg/issues/82.
This is less of an issue now
Largely because of a small player hit-box, the arcade mode is too easy.
Anyone else have other ideas?