EmergentOrganization / cell-rpg

:black_square_button: connect to a universe where cellular automata have run rampant
http://emergentorganization.github.io/bridge/
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Arcade mode is too easy #82

Closed BrianErikson closed 8 years ago

BrianErikson commented 8 years ago

Largely because of a small player hit-box, the arcade mode is too easy.

Anyone else have other ideas?

7yl4r commented 8 years ago

I agree about the hit box. I've also noticed that not moving at all is super effective; that may actually be a bug.

Another way to make it more difficult is to choose a more aggressive (or higher density) CA rule. I've looked at a few, but I was hoping @infinitesearchspace might be able to help out with this aspect.

One ruleset that comes to mind is highLife, which looks a lot like CGoL, but I'll do some more searching.

On Sat, Oct 17, 2015, 9:07 AM Brian Erikson notifications@github.com wrote:

Largely because of a small player hit-box, the arcade mode is too easy.

  • Increase player hit box to the 95% of it's shield (for close call thrills)
  • Increase size of smallest CA layer
    • Too easy to dodge -- more of a small hindrance to the player rather than a challenge

Anyone else have other ideas?

— Reply to this email directly or view it on GitHub https://github.com/EmergentOrganization/cell-rpg/issues/82.

BrianErikson commented 8 years ago

This is less of an issue now