EmergentOrganization / cell-rpg

:black_square_button: connect to a universe where cellular automata have run rampant
http://emergentorganization.github.io/bridge/
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Entity system refactoring #85

Closed orelb closed 8 years ago

orelb commented 8 years ago

The current Entity system looks like it's not worth maintaining in the long-run.

Issues with the current entity system:

a) we need to fix collider clipping, and we can't due to the way that the MovementComponent is being used for every entity. To swap that out for a different implementation is a mammoth of a refactor. b) implementing each additional shader to the scene will radically change how we need to render things (and in what order), and that isn't really possible with how we're rendering things right now

BrianErikson commented 8 years ago

This was resolved with the artemis branch merge