Closed 7yl4r closed 8 years ago
For energy balance I'm imagining a basic "energy unit allocation" screen:
Equipment loadout using equipment "cards". The idea being that you collect equipment throughout the game and develop a particular set of equipment that you like.
The above energy balance concepts can apply to the player's Planiverse Bridge Orb, but could also be used later for satellite drones
This would allow for multiple styles of play. Players could use equipment directly, or equip their satellites. Players could even equip satellites with satellites. This does sound like a bit of a balancing nightmare though.
Or, hey... why not combine the two?
This concept includes:
Additional options in the "click to edit" screen (if applicable):
The play styles I'm imagining are:
Ideally each would have weaknesses and strengths and the game story would encourage switching it up. Thinking about the balancing act here is making me very nervous though.
This drag-and-drop inventory implementation may be very helpful if we chose to pursue drag-and-drop or popup detail menus.
Trello ported
We need some UI mockups for configuring/designing a weapons/equipment loadout. Imagine that the "planiverse bridge orb" has slots which can be configured or filled in different ways. Something like an RPG inventory/equipment screen.
This does raise the question of what exactly we are configuring. Here are some ideas:
The introduction of satellites is a big change in gameplay as it exists now, but I think it is a neat idea we should pursue in the future. I'll post some mockups (eventually) and invite any and all discussion/thoughts/ideas on the concept.