I made the mistake of pushing too many classes into emergent2dCore before they were truly decoupled from cellRPG. The first step to fixing this mess is to move (nearly) everything back into this project. Then we can begin the slow process of moving things into the emergent2dCore.
I made the mistake of pushing too many classes into emergent2dCore before they were truly decoupled from cellRPG. The first step to fixing this mess is to move (nearly) everything back into this project. Then we can begin the slow process of moving things into the emergent2dCore.