Open thedodd opened 11 months ago
Hey @thedodd, sorry for not replying, I had to concentrate on my thesis for quite a while and simply forgot. I assume you don't need to answer anymore but I assume that other may have the same problem
Your suggestion to have a width
component which can control the width at the base seem fair but I think it posses some difficulties and would make the api a bit more confusing to use as it slowly becomes unclear which settings refer to the chunk and which to the grass blades. It would raise the question, how to detect the base of the grass (given a generic grass mesh), to name an example.
There are actually already 2 ways to archive what you want:
Transform
component to down-scale in the xz-direction. This would be rather hacky and I'd not recommend thatI'm not opposed to have a easier way to change the width with a component. If someone stumbles upon this and would like to have this feature feel free to write a short comment so I now it is wanted
I achieved this by swapping out the grass mesh but i agree it would be nice if the crate had built in controls for this perhaps. Perhaps it could Mut the 'mesh' that is inside the handle in a simple way in a system. on
What problem does this solve or what need does it fill?
It would be awesome to be able to control the width of the generated grass at its base. I'm currently using explicit mode based on my own mesh triangles, but my experimentation so far from the component settings has been fruitless. Perhaps a
width
setting, similar toheight
should be accepted.Describe the solution you'd like
Just as users can declare the
height
of the grass, being able to declare thewidth
of the grass at the base would be awesome.Describe alternatives you've considered
N/A
Describe what is for debate
N/A
Additional context
Being able to generate skinny grass, instead of all the grass being rather wide at the base, would be nice in some contexts.