Closed ethereumdegen closed 1 month ago
this would be very useful for me for linking this with my terrain height data
Tldr i was able to get this crate hooked up to my terrain by feeding the terrain height maps in however i had to make z be x and x be z in the shader for the y map input. So i had to fork this repo
Maybe we can add a config option “transpose y map”
Expected behavior should be that the y-map, normal map and density map are aligned. A setting to configure transposition/rotation of the y map could lead to weird bugs as the other maps are not aligned anymore. How about a setting which controls all maps? Couldn't you just make the grass entity a child entity and rotate the transform at 90 degree?
Add config options to be able to flip the y_map in x or y direction