Open morgenthum opened 6 days ago
Hey mate, thanks for the comment. Feedback is highly appreciated :).
The crate was actually already renamed from warblersneeds
at some point in time.
Some parts of the discussion can be read here but I believe a large chunk of the discussion was in the bevy discord directly.
bevy_grass
was declined by the bevy team because it sounds to official and may collide with a official grass implementation in the future (in a couple of years)
We decided against bevy_warbler
because we thought warbler_grass
just sounded cooler.
I also still think it sounds a bit better and bevy_warbler_grass
is too long for a crate name.
I also think that the convention is also often used to indicate that the crate is an integration of another project into bevy, such as
bevy_rapier
bevy_egui
bevy_iced
and optional for bevy-only crates such as
pixelated_mesh
big-brain
bevior_tree
seldom_state
Edit: After taking a look over the asset page I do have to agree, that the vast majority does follow the bevy_* convention. I'm open to renaming, but only if a majority agrees that this is a good change. After all, renaming does break all dependency chains and shouldn't happen lightly.
Feel free to react to the comment with:
:heart: to keep warbler_grass
:+1: to rename to bevy_warbler_grass
:tada: to rename to bevy_warbler
Hey! It’s usually a convention to name Bevy plugins using the “bevy_*” pattern. What do you think about renaming it?
Edit: Very cool plugin btw, ty 👍🏼