EmilsGithub / Clutter-Mod-Repository

The Github repository for the Minecraft mod Clutter
MIT License
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[Suggestion] Big Chandelier features #19

Open Ultimushadow opened 10 months ago

Ultimushadow commented 10 months ago

With the addition of the big chandeliers, I was wondering if you would consider adding a feature to them that allows the smaller chandeliers to be hung from them. A lot of vanilla chandelier designs emulate the fancy, multilayered kind of chandelier because it's pretty flashy, so I thought having the underside of the big chandelier be able to connect another layer beneath it would be a good way to mimic that kind of style Now, because the big chandeliers are only on the top half of the block, I think just adding the ability to place regular ones as is and giving a chain to connect from the top of the chandelier model to the bottom of the big chandelier will lead to the chain looking a little too long in comparison, but I also can't really test that theory because I have horrible visual imagination and really just gotta see it to confirm 😅 Now, I don't know how possible this is, but potentially when placed under a big chandelier, the regular sized one can just like.. move its model up half a block or whatever it takes to meet the bottom of the big one? That way you wouldn't have to worry about adding a texture for every different type of chandelier as well? But just speculation on my part

As an expansion on that, if the regular chandeliers can be added on the underside, maybe lanterns could be added too? I can think of a lot of build potential, especially with the colored lanterns like you have for gold/silver/copper.

The other thing I wanted to suggest is to have the platforms be able to switch between the small and large plates. I like the layout the way it is now of course, but I could see a lot of decorative use for them being able to handle both large and small candles in every spot. The way this would be accomplished is to shift+right click on the platform arms to switch between them. I think if you had both a block_shape property and a tile_size property (small or big) this wouldn't be too hard to implement, but shoot me down if I'm incorrect here