EmilyMansfield / rfwindmill

Minecraft mod adding Redstone Flux generating windmills
GNU General Public License v3.0
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Multiblock windmills #13

Open EmilyMansfield opened 9 years ago

EmilyMansfield commented 9 years ago

Add larger structures for late-game windmills with larger rotors and energy generation. Perhaps a n x n x n (n odd) generator block and a 2n+1 rotor which is transformed into an entity upon completion? Height should still be up to the player and not enforced by the mod, but larger scale turbines should probably come with an increased height limit for large generation > 100 blocks.

Greatone123 commented 8 years ago

Sounds like a great idea, rather than having wind farms. I use AE2 and your mod is the only power source I have on my server. I don't like making things overly mechanical, this is simple and useful. Also, the windmills make great props for planes and stuff for decor. A large one would be great for air ships too.

Greatone123 commented 8 years ago

If you create the larger windmills, will you allow a structure of some sort behind it? With windmills that large I would think it would "need" proper support to hold it up, I know I would want to build an old school style dutch mill type building. I just know it would greatly effect the output in the current system.

EmilyMansfield commented 8 years ago

That's a good point.

I'm currently using the minimum length-to-obstruction to determine the power output, but for a multiblock structure I'll change this to the arithmetic mean length-to-obstruction, so having few obstructions (especially far from the rotor along the axis of rotation) will not adversely affect the output of the turbine, and you'll be able to create a nice support structure without losing much power.

As an aside, if your turbine is blocked m blocks away (average or minimum, depending on the system), you'd need a rotor with radius r = sqrt(90/m) to provide an equivalent amount of power to a 3x3 rotor which isn't blocked.