EmilyMatt / mapping-rs

A collection of mapping suites and useful algorithms, implemented in pure Rust
MIT License
11 stars 3 forks source link

Bump eframe from 0.26.2 to 0.27.2 #79

Open dependabot[bot] opened 3 months ago

dependabot[bot] commented 3 months ago

Bumps eframe from 0.26.2 to 0.27.2.

Release notes

Sourced from eframe's releases.

0.27.2 - Fix blurry text on web, and other bug fixes

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

Changelogs

egui

  • Fix tooltips for non-interactive widgets #4291
  • Fix problem clicking the edge of a TextEdit #4272
  • Fix incorrect Response::interact_rect for Area/Window #4273
  • Fix: Response::clicked_elsewhere takes clip rect into account #4274
  • Allow disabling animations on a ScrollArea #4309 (thanks @​lucasmerlin!)

eframe

  • Fix blurry rendering in some browsers #4299
  • Correctly identify if browser tab has focus #4280
  • Fix continuous repaint on Wayland when TextEdit is focused or IME output is set #4269 (thanks @​white-axe!)
  • Remove a bunch of unwrap() #4285

egui_plot

  • Allow zoom/pan a plot as long as it contains the mouse cursor #4292
  • Prevent plot from resetting one axis while zooming/dragging the other #4252 (thanks @​YgorSouza!)
  • Fix the same plot tick label being painted multiple times #4307

egui-winit

  • Fix continuous repaint on Wayland when TextEdit is focused or IME output is set #4269 (thanks @​white-axe!)

0.27.1 - Bug fixes for shadows and touch input

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

egui changelog

🐛 Fixed

  • Fix visual glitch on the right side of highly rounded rectangles #4244
  • Prevent visual glitch when shadow blur width is very high #4245
  • Fix InputState::any_touches and add InputState::has_touch_screen #4247
  • Fix Context::repaint_causes returning no causes #4248
  • Fix touch-and-hold to open context menu #4249
  • Hide shortcut text on zoom buttons if zoom_with_keyboard is false #4262

🔧 Changed

  • Don't apply a clip rect to the contents of an Area or Window #4258

eframe changelog

... (truncated)

Changelog

Sourced from eframe's changelog.

0.27.2 - 2024-04-02

🐛 Fixed

  • Fix tooltips for non-interactive widgets #4291
  • Fix problem clicking the edge of a TextEdit #4272
  • Fix: Response::clicked_elsewhere takes clip rect into account #4274
  • Fix incorrect Response::interact_rect for Area/Window #4273

⭐ Added

0.27.1 - 2024-03-29

🐛 Fixed

  • Fix visual glitch on the right side of highly rounded rectangles #4244
  • Prevent visual glitch when shadow blur width is very high #4245
  • Fix InputState::any_touches and add InputState::has_touch_screen #4247
  • Fix Context::repaint_causes returning no causes #4248
  • Fix touch-and-hold to open context menu #4249
  • Hide shortcut text on zoom buttons if zoom_with_keyboard is false #4262

🔧 Changed

  • Don't apply a clip rect to the contents of an Area or Window #4258

0.27.0 - 2024-03-26 - Nicer menus and new hit test logic

The hit test logic (what is the user clicking on?) has been completely rewritten, and should now be much more accurate and helpful. The hit test and interaction logic is run at the start of the frame, using the widgets rects from the previous frame, but the latest mouse coordinates. It enabled getting a Response for a widget before creating it using Context::read_response. This will in the future unlock more powerful widget styling options. The new hit test also allows clicking slightly outside a button and still hit it, improving the support for touch screens.

The menus have also been improved so that they both act and feel better, with no change in API. Included in this is much nicer looking shadows, supporting an offset.

⚠️ BREAKING

  • Response::clicked* and Response::dragged* may lock the Context, so don't call it from a Context-locking closure.
  • Response::clicked_by will no longer be true if clicked with keyboard. Use Response::clicked instead.
  • Memory::focus has been renamed Memory::focused
  • Area::new now takes an Id by argument #4115
  • Change the definition of clicked_by #4192

☰ Menu related improvements

  • Add some distance between parent menu and submenu #4230
  • Add Area::sense and improve hit-testing of buttons in menus #4234
  • Improve logic for when submenus are kept open #4166
  • Better align menus with the button that opened them #4233
  • Hide hover UI when showing the context menu #4138 (thanks @​abey79!)

... (truncated)

Commits
  • 014327e Release 0.27.2 - Fix blurry web rendering
  • 3897be3 Allow disabling animations on a ScrollArea (#4309)
  • 5c8df02 egui_plots: Fix the same plot tick label being painted multiple times (#4307)
  • cadaa7a Prevent plot from resetting one axis while zooming/dragging the other (#4252)
  • 11c5cb0 Fix typos and false positives found by new version of 'typos'
  • 11ea38e Fix blurry rendering in some browsers (#4299)
  • dce49e4 Allow zoom/pan a plot as long as it contains the mouse cursor (#4292)
  • 5549ef8 Consider all non-interactie widgets under the mouse pointer hovered (#4291)
  • 1b553c9 Remove a bunch of unwrap() (#4285)
  • 063098e Fix continuous repaint on Wayland when TextEdit is focused or IME output is n...
  • Additional commits viewable in compare view


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dependabot[bot] commented 2 days ago

A newer version of eframe exists, but since this PR has been edited by someone other than Dependabot I haven't updated it. You'll get a PR for the updated version as normal once this PR is merged.