I have been (trying) pretty much the same, with mixed results...
Did you notice (and can explain)that the sketch is terminating, regardless of the selection?
It still does the println() stuff, but then just exits - no Exception, normalLy..
On a ' valiid' selection (just a few lines of .txt), it tends to throw
java.lang.RuntimeException: Buffer not large enough for pixels
at android.graphics.Bitmap.copyPixelsFromBuffer(Bitmap.java:796)
at processing.a2d.PGraphicsAndroid2D.restoreSurface(PGraphicsAndroid2D.java:2102)
at processing.a2d.PGraphicsAndroid2D.checkCanvas(PGraphicsAndroid2D.java:217)
at processing.a2d.PGraphicsAndroid2D.beginDraw(PGraphicsAndroid2D.java:225)
at processing.core.PApplet.handleDraw(PApplet.java:1782)
at processing.core.PSurfaceNone.callDraw(PSurfaceNone.java:471)
at processing.core.PSurfaceNone$AnimationThread.run(PSurfaceNone.java:503)
Some tinkering later:
Seems to be at least partially related to your use of settings/fullscreen:
removing settings() and
putting fullScreen(P3D) into setup(). P2D seems to be even more buggy and inefficient than PSpplet/PGraphics...alas.
keeps the App running.
Actually too much, as each mousePressed triggers the activity sgain..easy to fix by checking click area...
And now I will have to find out why my app is exiting on a non-RESULT_OK...hoped I could make you figure that out ;-)
And I had different plans for the weekend than fighting Android battles I cant win, too.
So far
Have a good week.
PS: Putting somrthin into draw() seems to help, too
Hi again.
I have been (trying) pretty much the same, with mixed results...
Some tinkering later:
Seems to be at least partially related to your use of settings/fullscreen:
keeps the App running.
Actually too much, as each mousePressed triggers the activity sgain..easy to fix by checking click area...
And now I will have to find out why my app is exiting on a non-RESULT_OK...hoped I could make you figure that out ;-)
And I had different plans for the weekend than fighting Android battles I cant win, too.
So far Have a good week.
PS: Putting somrthin into draw() seems to help, too