EmmetOT / IsoMesh

IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
MIT License
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How does this compare to the Unity SDF Bake Tool? #1

Closed andybak closed 2 years ago

andybak commented 2 years ago

https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@13.0/manual/sdf-bake-tool.html

I'm probably going to do a comparison myself but I'd be interested to know if you've tried the Unity one.

EmmetOT commented 2 years ago

I’ve never tried to, I’d be curious to know your findings!

That said my tool doesn’t work with VFXGraph or anything like that.

On 13 Apr 2022, at 09:19, Andy Baker @.***> wrote:

 @.***/manual/sdf-bake-tool.html

I'm probably going to do a comparison myself but I'd be interested to know if you've tried the Unity one.

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andybak commented 2 years ago

Well - Unity's tool doesn't have half the features yours has. Even if their baking is better it would be nice to combine everything in one. I'm looking for a solution for Open Brush: https://openbrush.app/ for a bunch of things. Mainly an improvement to guides that allows arbitrary shapes and smooth booleans for multiple guide shapes (think: "painting on a sphere/cube surface with nice blending between each surface)

But there's many other uses I can think of once I get it integrated.