Closed vmx17 closed 1 year ago
Of course. The source of this project was created from the Visual Studio project template "DirectX 11 and XAML App (Universal Windows - C++/CX)." I only used it to practice porting to WinUI3.
At that time, I encountered an issue related to input: https://github.com/microsoft/WindowsAppSDK/issues/2720
I actually don't know much about DirectX. I only did a little research on it because it was somewhat related to a project I worked on before. I vaguely remember referencing the following official samples, which I hope will be helpful to you.
https://github.com/microsoft/DirectX-Graphics-Samples https://github.com/microsoft/DirectXMath https://github.com/microsoft/DirectXMesh https://github.com/microsoft/DirectXTex https://github.com/microsoft/DirectXTK
https://github.com/microsoft/MixedRealityToolkit https://github.com/microsoft/MixedRealityToolkit/tree/main/SpatialInput/Samples/RenderController
https://github.com/microsoft/Windows-universal-samples/tree/main/Samples D2DAdvancedColorImages D2DCustomEffects D2DGradientMesh D2DPhotoAdjustment D2DSvgImage
Hi! I'm sorry openning issue in this repository. This is not an issue, but just asking. May I use your DirectX code on this project for my project? I know it is MIT lisence but I think I should confirm your team. I'm now prototyping a desktop draw application using DirectX (I'm new to DirectX). In the project, I'm planning to implement interop XAML, C#, C++, DirectX and Windows App SDK. As a base frame, I'll use C# for productivity that construct MVVM architecture, and for Drawing, I'll use C++/WinRT driven DirectX for performance. So I have to prove such implementation is possible or not. I think your code seems very handy to port to such archtecture.
And, I think your code here seems a part of some other large original code. If it is open source, please point me the URL.