Closed xujiezhige closed 5 years ago
… function Main() local goUI = GameObject.Find("UI")
local testTable = {} testTable[goUI.transform] = {nihao = {type = "xujie"}}
print("TestTable:") for k, v in pairs(testTable) do print(k) end end
这是调试器内的值,对应 com.tang.intellij.lua.debugger.attach.value.LuaXTable@4d25bb75的Table,无法展开
goUI = {userdata} UI (UnityEngine.GameObject) testTable = {table} com.tang.intellij.lua.debugger.attach.value.LuaXTable@4d25bb75 = {table}
(If it’s long, please paste to https://ghostbin.com/ and insert the link here.)
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新版调试器支持
Environment(环境)
What are the steps to reproduce this issue?(重现步骤?)
… function Main() local goUI = GameObject.Find("UI")
local testTable = {} testTable[goUI.transform] = {nihao = {type = "xujie"}}
print("TestTable:") for k, v in pairs(testTable) do print(k) end end
What happens?(出现什么问题?)
这是调试器内的值,对应 com.tang.intellij.lua.debugger.attach.value.LuaXTable@4d25bb75的Table,无法展开
goUI = {userdata} UI (UnityEngine.GameObject) testTable = {table} com.tang.intellij.lua.debugger.attach.value.LuaXTable@4d25bb75 = {table}
What were you expecting to happen?(期望?)
… 可以查看对应的值 Any logs, error output, etc?(有没有什么log, error输出?)
(If it’s long, please paste to https://ghostbin.com/ and insert the link here.)
Any other comments?(其它说明)
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