Closed floriangamillscheg closed 3 years ago
Hi @floriangamillscheg ,
Thanks for your patience.
// TODO: emit event to other modules MentalCommandReceived(this, comEvent);
To emit the event to BCITraining example. Currently, In BCITraining.cs we haven't example for live modes. But you can do similar to other event. We will update the example for training later
Hey,
I want to use the mental commands for my application using Unity... I subscribe to
sys
andcom
data streams and then I load my profile.... But how am I able to retrieve the current mental commands? I can't find a method inDataStreamManager
.... I know that the current command is printed inOnMentalCommandReceived
but how can I actually get to the commands?The commands that I get seem very random.... Usually when I start the EmotivBCI App, it sometimes asks me to relax (I guess to get my current neutral mental command) with my eyes open and then with my eyes closed... Is there a way in Unity to do the same? And could it be that when I get the mental commands in unity that it doesn't actually use the profile as its basis?