Before these fixes, trying to connect to ACC crashed it (Unreal Engine Fatal Error).
I compared the code to the ACC demo broadcast project and the packet payload that is sent to figure out below changes. This fixed the crashes for me.
Interesting, maybe the spec changed since I implemented this. I will do some testing tomorrow and merge the PR, thank you very much for your contribution!
Before these fixes, trying to connect to ACC crashed it (Unreal Engine Fatal Error). I compared the code to the ACC demo broadcast project and the packet payload that is sent to figure out below changes. This fixed the crashes for me.