EmperorPinguin / Civ6-mod

An attempt to recreate Civilization VI in Unciv
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Couple of issues #7

Open krijnsent opened 2 years ago

krijnsent commented 2 years ago

I like the concept of Civ6 in Unciv so gave it a good try. What I found:

EmperorPinguin commented 2 years ago

Hello Koen,

Thank you for trying it out and opening this issue, I will go through each of the issues you encountered:

Kind regards, and feel free to report more bugs etc. if you encounter them.

krijnsent commented 2 years ago

Have just been playing a bit 4.1.2-patched with your update of 23-05. To get back to my earlier points:

And some new ones I found:

Keep up the good work!

EmperorPinguin commented 2 years ago

Hello Koen, thank you for more feedback.

Yeah, I should really do some more playtesting. Feel free to write in Dutch btw, I have kept things in English for others to read, but I doubt there will be anyone else.

krijnsent commented 2 years ago

No problem, I really like to play-test your mod :-). New findings:

Keep up the good work :-)

EmperorPinguin commented 2 years ago

Hello, thank you again for reporting this

krijnsent commented 2 years ago

Looks like progress to me :-). I understand the harbour issue, as units in Civ5 can only spawn in the city center. For the culture: I guess I would keep it simple: add 1 culture per 2 citizens in every city as a palace property. For the districts: I would try that option (remove all yields of that tile), also to try out what effect that has - if it becomes unplayable that's a lesson learned :-). And allow building it on forested tiles - in Civ6 you "only" lose the chop (extra production), doesn't sound like a big deal. For me it's more annoying that I can't place the district because of a forest vs the lost extra production of the chop.

EmperorPinguin commented 2 years ago

Ok, I made the following changes:

EmperorPinguin commented 2 years ago

I am considering updating the post-Renaissance wonders, but I also kind of want to make the wonders improvements like in Civ6. Most of the bonuses can not be put on an improvement, and there not really uniques to do it otherwise.

I added Artefacts to the game a while ago, but it's a bit of an awkward implementation. Do you have an idea on how to add Relics (possibly in a similar way)?

Seraj3369 commented 2 years ago

God bless man good work i loved the mod but the most important thing is missing and that neutral wonder hope u can add them soon👌

EmperorPinguin commented 2 years ago

Thank you Seraj,

Images for the natural wonders will be added some day, but I don't know when, as they are quite a lot of work. It's almost summer vacation here, then I might have some time do it.

Julu2711 commented 1 year ago

Hey, I got a question, did you disable all the automated great figueres? So great General, great Scientist and so on?

EmperorPinguin commented 1 year ago

Hello @Julu2711, How do you mean? As in the game does not automatically fill up the specialist slots?

Julu2711 commented 1 year ago

The gamd does fill the specialists slots in my capital, but it doesnt give me the specialistst until I build a new city. So I have like 250 points for a Great scientist in ny capital unuseable

EmperorPinguin commented 1 year ago

That's weird, you should get a great person as soon as you have enough great person points for it.