Closed Trainzack closed 1 year ago
Oops, the attached image doesn't actually demonstrate the issue. Here's after I moved around slightly:
There should be a checkbox in the mesh component to deal with this.
I checked "Use Attach Parent Bounds" which should fix this. Build 51 should have the fix.
also @Trainzack i was never able to reproduce this bug, can you see if it's still happening after build 51?
@RoyAwesome I can no longer reproduce this, it seems to be fixed now.
At some view angles, at some points in the idle animation, for some weapons, while zoomed, the entire weapon will disappear as if the game thinks it shouldn't be rendered.