Closed petergault closed 9 years ago
Comment by spacez320 Monday Jun 16, 2014 at 22:47 GMT
Bringing in some writing from the post-meeting notes.
We can pair students together through a shared secret key. We could also generate a random key for each classroom. There are three different options for pairing students together:
1) Students self-select which classrooms they enter.
Students from a classroom are given a lobby, and the students create their own rooms, and other students join those rooms.
2) Students are randomly assigned rooms.
For each group of students assigned a lesson, we automatically create pairs of students when the lesson is assigned, and each student group is given its own room. In this sense, we skip the lobby.
3) Teacher assigns pairs of students.
From this interface, a teacher would be presented with a list of students, and the teacher would use some sort of drag and drop interface to create pairs of students (on the compass side). This would then generate the Room ID for each pair of students. This is an unlikely option as it introduces a significant amount of work for teachers.
Right now, option #2 seems like the best option as it takes the most friction out of the process. However, I have not yet made a decision on this topic, and I will make it a top priority to talk to teachers and get feedback on this question. What seems most likely is that for younger students, students should be randomly paired. Students that are older can handle the responsibility of selecting rooms.
Comment by spacez320 Monday Jun 16, 2014 at 22:48 GMT
Is this issue to decide which one to do, or to implement it, or both? Are there use cases for more than one, or each one (i.e., should we plan on implementing >1 of these options)?
Comment by RyanNovas Thursday Jun 19, 2014 at 15:30 GMT
Right now we are thinking that students should enter the game lobby, and then be paired up with the person who joined immediately before or after them. This would be on the Stories with Friends side rather than Compass.
By putting it on Stories with Friends, we help ensure that the users and their assigned partners are ready to go in the activity. Whereas, if we did it with Compass, they may be paired up with someone who will never join.
Comment by spacez320 Thursday Jun 19, 2014 at 16:05 GMT
Race conditions intensifies.
Ryan Novas notifications@github.com wrote:
Right now we are thinking that students should enter the game lobby, and then be paired up with the person who joined immediately before or after them. This would be on the Stories with Friends side rather than Compass.
Reply to this email directly or view it on GitHub: https://github.com/empirical-org/Stories-With-Friends/issues/12#issuecomment-46575786
Comment by RyanNovas Thursday Jun 19, 2014 at 16:11 GMT
We're going to send out an email soon going into more detail on all of this.
On Thu, Jun 19, 2014 at 12:05 PM, Matthew Coleman notifications@github.com wrote:
Race conditions intensifies.
Ryan Novas notifications@github.com wrote:
Right now we are thinking that students should enter the game lobby, and then be paired up with the person who joined immediately before or after them. This would be on the Stories with Friends side rather than Compass.
Reply to this email directly or view it on GitHub:
https://github.com/empirical-org/Stories-With-Friends/issues/12#issuecomment-46575786
— Reply to this email directly or view it on GitHub https://github.com/empirical-org/Stories-With-Friends/issues/12#issuecomment-46580694 .
Ryan Novas Chief Operations Officer
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Comment by petergault Monday Sep 08, 2014 at 17:49 GMT
Here are details on how the matching will work:
https://moqups.com/gault8121/tv6POeNa/p:a76dbc644
Empirical Core 2 Player Matching Logic
This works but we aren't using it right now. We should revisit this for the quill integration.
Issue by RyanNovas Saturday Jun 07, 2014 at 16:29 GMT Originally opened as https://github.com/empirical-org/Quill-Writer-Archive/issues/12
Ux options: