When a Japanese wall is connected to a node at a 90° angle and the node it's connected to is dug/broken, the game will crash. This was due to the wall's name registered ending with _flat which is treated specially in the xpanes internal functions. Renaming the wall node fixes the crash.
When a Japanese wall is connected to a node at a 90° angle and the node it's connected to is dug/broken, the game will crash. This was due to the wall's name registered ending with
_flat
which is treated specially in the xpanes internal functions. Renaming the wall node fixes the crash.