EmreBugday99 / Interactive

A 2D OpenGL Game Engine
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Transform Component #5

Closed EmreBugday99 closed 3 years ago

EmreBugday99 commented 3 years ago

Currently each component has it's own custom transform implementation to understand where they are in the game scene. This is a really messed up way and was only implemented for testing purposes.

It is now time to implement a Transform component to solve this mess.