Currently each component has it's own custom transform implementation to understand where they are in the game scene. This is a really messed up way and was only implemented for testing purposes.
It is now time to implement a Transform component to solve this mess.
Currently each component has it's own custom transform implementation to understand where they are in the game scene. This is a really messed up way and was only implemented for testing purposes.
It is now time to implement a Transform component to solve this mess.