Closed FastFrench closed 11 years ago
This exception occurs when he has an item with effects that don't exist (?) It occurs with candy boost, I did not look at this atm.
OK, fixed. Will push that when I've validated all my changes (always quite short on time). Now it just display "null" in the description of the effect, when you look at the item details.
With an old character, I've an exception while loading the inventory.
It doesn't happen with all characters.
[09:21:58] Bot.OnTick : System.Exception: Cannot dispatch InventoryContentMessage ---> System.AggregateException: Cannot retrieve BiM.Protocol.Data.Effect with these keys 209 ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionaryb__13(ObjectItem entry) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Behaviors\Game\Items\Inventory.cs:line 301
at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext()
at BiM.Behaviors.Game.Items.Inventory.Update(InventoryContentMessage msg) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Behaviors\Game\Items\Inventory.cs:line 301
at BiM.Behaviors.Handlers.Inventory.InventoryHandler.HandleInventoryContentMessage(Bot bot, InventoryContentMessage message) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Behaviors\Handlers\Inventory\InventoryHandler.cs:line 26
at (Object , Object , Message )
at BiM.MITM.Network.NetworkMessageDispatcher.InternalDispatch(NetworkMessage message, Object token) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\MITM\Network\NetworkMessageDispatcher.cs:line 108
at BiM.MITM.Network.NetworkMessageDispatcher.Dispatch(NetworkMessage message, Object token) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\MITM\Network\NetworkMessageDispatcher.cs:line 68
--- End of inner exception stack trace ---
at BiM.MITM.Network.NetworkMessageDispatcher.Dispatch(NetworkMessage message, Object token) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\MITM\Network\NetworkMessageDispatcher.cs:line 88
at BiM.MITM.Network.NetworkMessageDispatcher.Dispatch(Message message, Object token) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\MITM\Network\NetworkMessageDispatcher.cs:line 55
at BiM.Core.Messages.MessageDispatcher.ProcessDispatching(Object processor) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Core\Messages\MessageDispatcher.cs:line 490
at BiM.Behaviors.Bot.OnTick() in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Behaviors\Bot.cs:line 173
2.get_Item(TKey key) at BiM.Protocol.Tools.D2OReader.ReadObject[T](Int32 index, BigEndianReader reader) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Protocol\Tools\D2o\D2OReader.cs:line 365 at BiM.Protocol.Tools.D2OReader.ReadObject[T](Int32 index) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Protocol\Tools\D2o\D2OReader.cs:line 355 at BiM.Behaviors.Data.D2OSource.ReadObject[T](Object[] keys) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Behaviors\Data\D2OSource.cs:line 88 at BiM.Behaviors.Data.DataProvider.Get[T](Object[] keys) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Behaviors\Data\DataProvider.cs:line 63 --- End of inner exception stack trace --- at BiM.Behaviors.Data.DataProvider.Get[T](Object[] keys) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Behaviors\Data\DataProvider.cs:line 73 at BiM.Behaviors.Game.Effects.EffectBase..ctor(ObjectEffect effect) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Behaviors\Game\Effects\EffectBase.cs:line 98 at BiM.Behaviors.Game.Effects.EffectInteger..ctor(ObjectEffectInteger effect) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Behaviors\Game\Effects\EffectInteger.cs:line 50 at BiM.Behaviors.Game.Effects.EffectBase.CreateInstance(ObjectEffect effect) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Behaviors\Game\Effects\EffectBase.cs:line 258 at System.Linq.Enumerable.WhereSelectArrayIterator
2.MoveNext() at System.Collections.ObjectModel.ObservableCollection1.CopyFrom(IEnumerable
1 collection) at BiM.Core.Collections.ObservableCollectionMT1..ctor(IEnumerable
1 collection) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Core\Collections\ObservableCollectionMT.cs:line 35 at BiM.Behaviors.Game.Items.Item..ctor(ObjectItem item) in C:\Users\Admin\Desktop\BehaviourIsManaged\trunk\Behaviors\Game\Items\Item.cs:line 39 at BiM.Behaviors.Game.Items.Inventory.