Open therealteamplayer opened 3 months ago
NOTE: originally I did not know much about the issue other than there being framepacing issues that were not present in 2.0.3, my earlier comments reflect this.
it might be an issue on my end I'll try and investigate some more
I can confirm that this build definitely has worse framepacing than older ones - however, the most severe framepacing issues went away once I enabled "Disable Mailbox Presentation", despite the option claiming it would make it worse.
Furthermore the result is inconsistent from game to game. Dark Cloud for instance has much better frame pacing with the option disabled, whereas Half-Life (with 300% overclock as the game lags on real hardware) is better with the option enabled.
edit: not sure what was causing the dodgy framepacinf in dark cloud now, cause jow it's working perfectly when I have the option enabled?
Ok, even more strange. Dark cloud has horrendous frame pacing if I launch it after first starting the app, but if I then toggle the mailbox presentation setting, regardless of what it's set to, the frame pacing fixes its self?
This is regardless of whether or not the no-interlacing patch is enabled, btw.
Can confirm that the issue (at least with Dark Cloud) is present on 2.0.6 as well.
I'd make an issue on the mainline PCSX2 branch if i could replicate the problem on PC, but i've had no such luck...
at the very least, i've realised that turning vsync off and on again also removes the microstuttering once it occurs. And i've done a quick search in the code and narrowed the issue down i believe to pcsx2/VMManager.cpp
, in the function VMManager::CheckForGSConfigChanges
there's a check for whether either of VsyncEnable
or DisableMailboxPresentation
have changed, and if they have, it calls UpdateTargetSpeed();
and MTGS::UpdateVSyncMode();
. so i'm assuming whatever these functions do fix the microstuttering. hopefully that's helpful to someone
Hello, I apologize for the delay in responding. I’m planning to release version 2.0.8.1 later today. Once it’s available, could you please try it on that build?
Sorry for the late reply - done some testing and frame pacing seems a lot better across the board with Sync to Host Refresh Rate and Optimal Frame Pacing both turned on. The issue specific to dark cloud seems fixed. Some games I've found benefit tremendously from having Disable Mailbox Presentation on - the previous version would crash when this was set on a per-game basis but thankfully this is no longer the case.
Actually, there is still a strange issue. It seems the formula is to have Sync to Host Refresh Rate and Optimal Frame Pacing turned on, with Disable Mailbox Presentation off globally but on in the per-game settings. Why this specific combination works for most games I've tested is unknown to me, but from my limited testing it seems any other configuration doesn't have great frame pacing.
Edit: I also have CDVD Precaching set to on, Allow Exclusive Full screen set to Force Disabled, Renderer set to Automatic, and Minimal Output Latency (in audio settings) set to On.
Describe the Bug
(edited from original post) Upon opening the app and then selecting a game, there can be severe microstuttering issues. So far I have tested Dark Cloud and Half-Life (at 300% overclock as the game lags on real hardware). Dark Cloud has severe microstuttering until the option "Disable Mailbox Presentation" is toggled, regardless of what it is set to. To my memory, the issues in Half Life are solved when this setting is set to enabled. Either way it seems like the microstuttering issues are tied to this option.
Reproduction Steps
Launch Dark Cloud and observe poor framepacing (i.e. by rotating the camera). Toggle the setting and the issues should go away.
Expected Behavior
There are no framepacing issues entirely - as is the case with 2.0.3
PCSX2 Revision
xbsx 2.0.7
Operating System
Windows 11
If Linux - Specify Distro
No response
CPU
xbox
GPU
xbox
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
No response
Logs & Dumps
No response