EmulatorArchive / demul

Automatically exported from code.google.com/p/demul
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Feature Request: option to forbid opposite directions on the D-Pad #115

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Start a new game
2. Start firing like a hell to the different sides from left to right
3. Keep firing, keep changing fire directions

What is the expected output? What do you see instead?
Will hang for sure.

Please use labels and text to provide additional information.
Игре срывает указатель стека, который 
становится 8bffffff и начинает срабатывать 
защита, и потом полный засер памяти и висяк. 
От оружия, персонажа и сложности не 
зависит, срывает стабильно в любом месте 
при соблюдении условий выше, судя по всему 
нельзя стрелять и двигаться в разных 
направлениях или скроллиться в 
противоположное стрельбе направление... 
подозрение на беддамп, инт и рек вешаются 
одинаково.

Original issue reported on code.google.com by cah4e3 on 23 Oct 2013 at 8:39

GoogleCodeExporter commented 9 years ago
This happens on every version of demul.

Original comment by markpott...@googlemail.com on 2 Nov 2013 at 8:01

GoogleCodeExporter commented 9 years ago
The game keeps freezing at random stages, others have also had this issue

Original comment by mlangone...@gmail.com on 2 Nov 2013 at 9:24

GoogleCodeExporter commented 9 years ago
Windows 7 64bit, Nvidia Geforce GTX 650, Demul 0.582 still not working.

Original comment by markpott...@googlemail.com on 8 Nov 2013 at 11:41

GoogleCodeExporter commented 9 years ago
This because at some moment in time you are pressing left and right together, 
this is what causes it to crash. 

Original comment by markpott...@googlemail.com on 1 Dec 2013 at 3:22

GoogleCodeExporter commented 9 years ago
ok, press left + right together ant the fire. crash for sure...

Original comment by cah4e3 on 1 Dec 2013 at 6:55

GoogleCodeExporter commented 9 years ago
Confirmed as game internal bug on the real hardware. Now changing this issue to 
feature request.

Original comment by cah4e3 on 2 Dec 2013 at 11:35