Certain games rely heavily on overscan being there, especially Paper Mario.
Proposed solution:
- Add a checkbox to video settings 'Overscan simulation' (enabled by default).
- For each game, add the percentage-based offsets used to the configuration.
- Render the graphics larger by x percent, and then crop it to the window.
Original issue reported on code.google.com by marijn.v...@gmail.com on 6 Jun 2011 at 6:45
Original issue reported on code.google.com by
marijn.v...@gmail.com
on 6 Jun 2011 at 6:45