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Does it work in Frodo on your host machine? In principle I think it should be
possible to get it working, but it's something I haven't tested. Have you
inserted an
empty .d64 by the way?
Frodo uses a slightly hacked kernal image, which I believe is the cause of some
of
the changed messages.
Original comment by simon.ka...@gmail.com
on 16 Nov 2009 at 11:27
what do you mean by does it work in frodo on my host machine, also how do i
create a
blank .d64 file???
im using the hmoebrew app frodo for wii, if this helps
Original comment by Nathanie...@gmail.com
on 16 Nov 2009 at 11:46
ok i have a blank image that i downloaded from lemon64 do i just load it
normally then
write the code and then use the command
save "Block A",8,1
???
Original comment by Nathanie...@gmail.com
on 16 Nov 2009 at 11:58
I meant running Frodo in Linux, Windows or on a Mac. In general, if it works on
a
real C64, it should work in the emulator. Disk-saving is something that most
people
don't use so it might not be implemented (I'm not sure).
Frodo-wii does have the ability to save the entire C64 state (memory and
everything),
which you could perhaps use instead.
Original comment by simon.ka...@gmail.com
on 16 Nov 2009 at 1:24
looked at that, the problem is that im writing a code from a book that requires
me to
save Block A, B, C, D, H & I and then load Block A, and then using the command
sys 49271 "Block B",8
load the other blocks.
the prob is that i can use the command
LOAD " XXXXXXXXXXXXXX ",8
so most of the programs that require you to load a seperate thing wont work.
ill give the blank .d64 image thing ago 2moro( may have to duplicate it for
every
disk i want and rename it to)
ill let you know how it went
Original comment by Nathanie...@gmail.com
on 16 Nov 2009 at 1:43
Ok, have tried to save the program by first loading the blank
.d64 and then using the save command. This didn't work as the
load just said
Load "disk",8,1
Then some error basically saying that it couldn't read the file.
This is if I try and load via the home and then start option.
When I went insert it just read as ready and then when I told it
to save to tape the file went from blank to having a save ""
name being blank. I then tried to open it and it just said error
file can't be ready or what ever it said before.
I will look further into this blank file idea and see what I can do.
Original comment by Nathanie...@gmail.com
on 17 Nov 2009 at 8:55
The error when I goto start reads
Load "",8,1
?missing filename error
I get this on the one I used to save to tape command. I know
that won't work cos it asks you to press play and reckon on
tape deck to start it.
On the blank I havnt edited it get the error
Load "disk",8,1
Searching for disk
?file not found error
Ready.
What am I doing wrong???
Original comment by Nathanie...@gmail.com
on 17 Nov 2009 at 9:06
try LOAD "*",8,1. Frodo emulates tapes as disks, so you'll always be using
disks.
Original comment by simon.ka...@gmail.com
on 17 Nov 2009 at 9:15
if i type "*" it will try and load the first programe in the images folder, i
have
roms in there so this wont work. if i go load from the menu(which is alot
different
from comp menu) i the name of the disk image that i load but, it doesnt like the
file. the only time that the file changed was when i told it to save to tape.
but it
didnt save the file name hence i get the missing file name error.
this is the emu i use on the comp
http://www.google.com/url?sa=t&source=web&ct=res&cd=1&ved=0CAcQFjAA&url=http%3A%
2F%2Fwww.ccs64.com%2F&ei=pXECS4WZLI6yngfS9_xm&usg=AFQjCNFAtnVvRea6cGr1p0_XKRM7fg
efxw&sig2=J8TmRG34HDSLVO7gpfAylw
get a copy and see what i mean about the menu.
also that prog allows you to go File, BASIC and then gives save program or laod
program. even this is not what i need.
sorry if im being pedantic, its just i really want a way of write programs that
require the different blocks to deal with high & low res images and all the
other
built in machine codes that the blocks control.
all i really need is for the menu to allow you to select that the ,8 device is
a USB
or something or even if it just saves to the images folder inside the app its
self.
if the commodore use to be able to do it how hard would it be to implement this
now.
would it just be a simple encoding decoding thingo.
please try and get this feature to work,ty
Original comment by Nathanie...@gmail.com
on 17 Nov 2009 at 10:02
just read this off wikipedia gonna give it a try
The save-with-replace bug
Commodore DOS also offers a "Save-with-Replace" command, which allows a file to
be
saved over an existing file without the need to first SCRATCH the existing
file. This
was done by prepending an @ symbol to the file name during the OPEN or SAVE
operation
- for instance, SAVE "@MY PROGRAM",8. During the Commodore 64 era, this was the
subject of a great deal of controversy, due to bugs in the command's
implementation
on the 154x and 157x series drives.
maybe this fix it.
page from here
http://en.wikipedia.org/wiki/Commodore_DOS
the laod bit makes sense with what you said, i apologize i was wrong about that.
still i dont see how it is so hard to just trick frodo into letting you use the
save
command and say ,32 and have itsave to SD card images folder with the name you
chose.
Original comment by Nathanie...@gmail.com
on 17 Nov 2009 at 10:22
If you want or need this feature, please implement it :-)
I have other tasks in Frodo that I would like to get done, basically improving
the
networking implementation. This is my spare time, and I do things based on my
own
interest - I don't get paid to implement Frodo stuff!
Original comment by simon.ka...@gmail.com
on 17 Nov 2009 at 10:26
Will give it a go. I gather I just look into your source code. What would I
need to edit it and test it???
Original comment by Nathanie...@gmail.com
on 18 Nov 2009 at 3:47
You only need devkitppc and the SDL libs to build it (plus make and similar
host tools)
Original comment by simon.ka...@gmail.com
on 18 Nov 2009 at 5:59
What do you mean by make and similar host tools???
Original comment by Nathanie...@gmail.com
on 18 Nov 2009 at 7:32
I mean GNU make and other UNIX tools (you need these to use devkitppc for any
Wii
project)
Original comment by simon.ka...@gmail.com
on 18 Nov 2009 at 7:48
ok, cool, ty will check it out.
Original comment by Nathanie...@gmail.com
on 20 Nov 2009 at 2:26
Marking as wontfix.
Original comment by simon.ka...@gmail.com
on 13 Mar 2010 at 7:34
Original issue reported on code.google.com by
Nathanie...@gmail.com
on 14 Nov 2009 at 1:18