Closed GoogleCodeExporter closed 9 years ago
this heat effect is supposed to be. ;)
Original comment by gora.pat...@gmail.com
on 17 Jul 2010 at 10:14
Almost positive that this happens on real hardware... the island just got set
on fire, after all. It's an intentional effect.
Original comment by Ice...@gmail.com
on 17 Jul 2010 at 10:16
:-( ok if you say it's on the real hardware too, imo I think it makes the game
look awful like it's trying to fix two images together whilst wobbling about.
Original comment by noddy...@hotmail.co.uk
on 17 Jul 2010 at 10:26
Is this a joke ? Off course it's supposed to be like this and off course it
only appears here since it's supposed to set the island on fire after this boss
encountering. I'm not sure to understand why you would think it is a bug ? Or
do you mean what you see in the emulator is not what happen on this video ?
It's just a transition effect like you can see in many other games at this
time, maybe it's not very realistic but it's certainly no the ugliest graphic
effect I've seen on the Mega Drive before.
Original comment by ekeeke31@gmail.com
on 18 Jul 2010 at 6:23
No joke, having not played it on real hardware I can't comment but to me the
effect seems like it isn't quite right like it isn't fully emulated properly
and because of that it addsadurates it, If i'm wrong then i'm sorry for wasting
your time.
Original comment by noddy...@hotmail.co.uk
on 18 Jul 2010 at 11:41
Looks right to me
It's just a wall of fire going from the bottom to the top of the screen then
back off, I don't see how it could have been differently done
Original comment by ekeeke31@gmail.com
on 19 Jul 2010 at 7:07
I'm not talking about that, that happens during the loading of that level
before it resumes gameplay.
I'm talking about the shuddering effect where it looks like tearing of the
images througout that level.
Original comment by noddy...@hotmail.co.uk
on 20 Jul 2010 at 12:51
Ok, I didn't get that.
Well, the island has been set on fire, the wavy effect is supposed to recreate
the hot atmosphere, seems pretty obvious to me and not so bad for a game of
this generation. Remember that programmers at that time didn't have much
solutions to do realistic graphic effects, hardware were always limited in some
ways and the best you could generally do was playing with scrolling & palette
values line by line.
Original comment by ekeeke31@gmail.com
on 20 Jul 2010 at 9:08
Original issue reported on code.google.com by
noddy...@hotmail.co.uk
on 17 Jul 2010 at 10:08