Closed GoogleCodeExporter closed 9 years ago
I don't even know what an arcade sticks is :|
This kind of compatibility issue is the responsibility of low-level libraries,
i.e libogc, not emulators. There is nothing I can do to fix this.
Original comment by ekeeke31@gmail.com
on 9 Nov 2010 at 7:10
It worked with the old emulator. It had something to do with the old menu.
Original comment by jlenoco...@gmail.com
on 9 Nov 2010 at 3:15
No it doesn't, I think I know better than you what my code does.
It's a libogc compatibility issue; Analog sticks (Nunchuk or Classic
Controllers) are still supported and works fine in the new menu. It's just
special controllers like the one you have that is apparently not supported
properly anymore.
Original comment by ekeeke31@gmail.com
on 9 Nov 2010 at 3:44
I put a new message on the wiibrew forum but no one is answering. I tried to
contact the libogc but they said they weren't able to help me. Anyway, can
anything be done eventually to try to solve this problem? I saw that SNES9X
was supposed to support 3rd party controllers but not sure if this is
completely true or what. It would be really nice to have a fix to this as it
would mean people could use their arcade sticks with the emulators. Anyway,
just wanted to say I'm not trying to be demanding, just trying to see if there
is a solution.
Original comment by jlenoco...@gmail.com
on 14 Nov 2010 at 7:40
There is nothing that can be done beside you to donate an arcade controller
towards libogc devs to see if they can pull out something.
libogc has been improved to support 3rd party controllers and classic
controller PRO, including analog sticks with unexpected calibration read
values. Most controllers have been fixed and are now supported but some others
might still need the method used in older libogc versions. This is a kind of
trade-off between improving compatibility/accuracy and supporting most popular
controllers while leaving a few unsupported.
You have to understand that there is no documentation available on how to
properly communicate with Wii controllers, all the findings so far have been
done though reverse-engineering and various hardware tests made by a few
motivated people. A "fix" as you expect to see is very unlikely to happen
without having the specific hardware in hand. And even with that, there is no
guarantee anyone will found what is needed for this one in particular to work.
Original comment by ekeeke31@gmail.com
on 15 Nov 2010 at 3:18
OK fair dos. Sorry I kept on posting stuff about this. I was just trying to
get an understanding. Thanks for messaging me back on here, I appreciate it.
Original comment by jlenoco...@gmail.com
on 15 Nov 2010 at 8:20
Original issue reported on code.google.com by
jlenoco...@gmail.com
on 9 Nov 2010 at 1:53